This post is where I will provide recommendations.
I have plenty of mods to recommend (apparently so many I have to split this into TWO posts!), and I will sort them into different tiers for simplicity and organization. The Mods I recommend are largely visual, audio and UI improvements, mostly useful, some funny, and some other mods that are simply good QoL or beneficial for allowing beyond the maximum number of players to join a lobby to allow for freer gameplay. I'm always on the lookout for more good mods, and even found some I'll have to test thoroughly before recommending them while writing this post. Check back to see if I've posted more in the future!
Important note: There are/were alot of fantastic mods for this game that have sadly been left behind due to their creators leaving the modding scene, never to return and update them for the game. I will attempt to only recommend mods that currently are being kept up to date, but they may not work in the future.
I won't spam this post with links, but all listed mods at the time of writing this are available to find simply by typing the name into the Deep Rock Galactic search bar on mod.io.
=Most Recommended Mods=
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Reduced E holding, by privateal [Category:Approved]
You'll find almost no DRG Sherpa in CGA that won't be using this approved mod. It pristinely shaves off time holding E on superfluous chores while keeping time-sensitive interactions the same time needed, like repairing pipelines and Doretta, or resupplying from the supply pod.
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More Players Balanced, by SipcoGamingGuild [Category:Approved]
If you plan to host a lobby in CGA, it's a good idea to offer to have this mod installed as the host. It allows for more than 4 players to join a lobby and play missions together. It is recommended to also install the "Mod Hub" mod to have access to available adjustments.
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Death Marker, by iDRG [Category:Verified]
Displays a holographic visual above players that are downed, allowing their location to be much more clearly seen amidst a swarm of glyphids or hiding amidst tall grasses.
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Steeve and Bot Better Visibility, by iDRG [Catgory:Verified]
Provides better visibility to the player where ally glyphids or robots are located, giving them a clear outline and surrounding particle effects. Helps you identify more clearly at a glance if Steeve is dead.
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Shield Expiration Colors, by Chancellors & iCameTheRainbow [Catgory:Verified]
Adjusts the Gunner's placeable shield to show different colors to indicate how close it is before running out and disappearing.
=Useful QoL Mods=
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Speedster, by GoldBl4d3 [Category:Approved]
I do not personally use this, but many other DRG Sherpas do. This allows the player hosting to set the speed at which Molly and Bosco move around, from
Null to
SoFastYou'llBlinkAndYou'llMissIt. This Mod does require the "Mod Hub" mod to also be installed.
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Drillevator Health, by iCameTheRainbow [Category:Verified]
Useful so you can have a clear visual of how close to jamming the Drillevator engine nodules are.
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Brighter Objects, by iDRG [Category:Verified]
makes it so all minerals and secondary objects are just a little brighter. It can be frustrating to try and find scattered alien fossils or a booloo cap hiding behind some terrain, or if that Gold chunk was actually mined out; gaming is meant to be fun, not frustrating
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Combined Resources, by TheFuriousFish [Category:Verified]
Wondering what your teammates are holding? This mod shows the total resources being held by all players in the party. works with the "More players Balanced" mod, but to tweak settings you would need the "Mod Hub" mod and the "DRGLib" mod.
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Better Explosion Range Indicator, by iDRG [Category:Verified]
for Driller's C4; an extremely nice QoL to have a better idea of not just where the edge of the main explosion radius is, but also if any fellow dwarves are inside it, the color automatically changes. It also can show if the Driller equipped the Volatile Compound mod, helping you know to avoid, or shoot, the C4. NOTE: I have personally succumbed to many a death for believing I was outside the range of the C4 before detonating it, killing myself. Consider the sphere as a guide, not as a guaranteed radial visual.
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Ammo Percentage Indicator, by neropatti [Category:Verified]
By default, DRG provides players with a visual indicator under their class icon UI of 4 white bars each representing 25% of their total ammo capacity. This is still not nearly as useful as being able to check your weapon and support tools on the spot how much ammo they have at a glance with this mod, allowing you to make smart decisions on when to use the 50% ammo resupply slot.
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Damage Text, by Gorflow [Category: Verified]
This is useful not just for gauging how much damage you are doing and figuring out break limits on enemies; You can also utilize this to identify where enemies are when behind walls; this is particularly useful as engineer or gunner using secondary weapons that can fire through terrain.
There are some folks who may find that the "Damage Indicator 2" mod is better for them, either for the customization it offers or the potential offset of strain this one might cause on fps. Check around and see what's right for you.
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Health and Shield Numbers, by Gorflow [Catgory:Verified]
Did you know your shield value is far less than your health value? this provides tiny numbers next to your Shield and health HUD to help you keep track a little better of your overall survivability.
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More HP Bars, by Thai81910 [Category:Verified]
No, this is not a clone mod of the others above. THIS one adds HP bars to things that would previously never show one (
still only when damaging them!), such as plantlife. This can help particularly on Hollow Bough when trying to pickaxe away annoying creeper vines.
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Weapon Heat Crosshair, by DrTurtle [Category:Verified]
Useful for providing visual central-screen indicators of how close to overheating your weapon is reaching while using it. Unlike other mods, the "Mod Hub" and "DRGLib" mods MUST be installed for this to run, according to its creator.