Taran
New Member
If you are looking for the "right" build for your Ranger, I've been testing and taking notes to learn what traits/skills do. Since we have a few people also interested in Rangers, I'll post what I've learned so far from my tests.
Traits:
Marksmanship
Steady Focus actually gives more damage bonus than the 10% listed in the skill description. It was actually anywhere between 11% to 17%. Damage variation could be the result of the target's armor. Squishy targets seemed to take more damage.
Spotter affects the Ranger in addition to nearby allies.
Eagle Eye gave more longbow damage than listed (a little more than 20% more damage)
Skirmishing
Traps stay up about three or four seconds before fading. Good for only "in combat" situations. With Trapper's Expertise the casting range is only 600 feet (same as Point Blank Shot). So traps are still set very close to where the Ranger is standing. However, other players reported that traps CAN be set on WvW walls, stairways, and elevated positions.
Agility Training failed during BWE3. Hopefully that's just a bug. Pets are supposed to move 30% faster, but didn't. Normal speed only.
Wilderness Survival
Vigorous Renewal works with Healing Spring (utility). Every time Healing Spring pulses its healing AoE affect, Vigorous Renewal bestows Vigor (endurance regeneration). So with Healing Spring going, you can dodge more often, too.
Bark Skin only lasts for three or four seconds. So its helpful only for brief periods. Hopefully, that's just a bug and they'll extend the time on it.
Nature Magic
Strength of Spirit did not seem to give full potency. It seemed to only put out about half the percentage bonus advertised.
Beastmastery
Natural Healing didn't seem to work at all. I'm guessing its bugged right now.
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Pets died really fast. Traits to increase healing and/or toughness may be "required" rather than optional.
Bird pets seemed to do an extra 50% more damage as any other pet. Other players reported that the raven was especially good, but I didn't get a chance to try one.
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I would have liked to have tested the synergy between the Marksmanship trait Malice Training (pet condition duration lasts longer) and Wilderness Survival trait Expertise Training (pet condition damage increased).
Traits:
Marksmanship
Steady Focus actually gives more damage bonus than the 10% listed in the skill description. It was actually anywhere between 11% to 17%. Damage variation could be the result of the target's armor. Squishy targets seemed to take more damage.
Spotter affects the Ranger in addition to nearby allies.
Eagle Eye gave more longbow damage than listed (a little more than 20% more damage)
Skirmishing
Traps stay up about three or four seconds before fading. Good for only "in combat" situations. With Trapper's Expertise the casting range is only 600 feet (same as Point Blank Shot). So traps are still set very close to where the Ranger is standing. However, other players reported that traps CAN be set on WvW walls, stairways, and elevated positions.
Agility Training failed during BWE3. Hopefully that's just a bug. Pets are supposed to move 30% faster, but didn't. Normal speed only.
Wilderness Survival
Vigorous Renewal works with Healing Spring (utility). Every time Healing Spring pulses its healing AoE affect, Vigorous Renewal bestows Vigor (endurance regeneration). So with Healing Spring going, you can dodge more often, too.
Bark Skin only lasts for three or four seconds. So its helpful only for brief periods. Hopefully, that's just a bug and they'll extend the time on it.
Nature Magic
Strength of Spirit did not seem to give full potency. It seemed to only put out about half the percentage bonus advertised.
Beastmastery
Natural Healing didn't seem to work at all. I'm guessing its bugged right now.
-----
Pets died really fast. Traits to increase healing and/or toughness may be "required" rather than optional.
Bird pets seemed to do an extra 50% more damage as any other pet. Other players reported that the raven was especially good, but I didn't get a chance to try one.
-----
I would have liked to have tested the synergy between the Marksmanship trait Malice Training (pet condition duration lasts longer) and Wilderness Survival trait Expertise Training (pet condition damage increased).