Questions about quitting World of WarCraft

And while combat may get more interested in later level (i.e. 50 and beyond), what would motivate a user to trudge through 49 levels of less exciting combat to get there?

It's been argued that WoW "starts" at the max level (currently 80). I would argue that a flaw in game design. A game should be an enjoyable experience at all stages of progression. Having to "work" to get to level X defeats the purpose of the game. Just because MMO players have become accustomed to the "grind to the next level" mindset doesn't mean it's good or even acceptable game design.

I agree with you 100%. I would say that WoW has always been fun, but I was always playing when other people were leveling at the same time as me (albeit at different paces) and as new dungeons were coming out. The difference is that you're playing in a system that is years old and you probably haven't seen much of the new content that has dropped. Unfortunately that's just the nature of the beast; WoW does start at the end.

If you are interested in playing Cataclysm then I would say the best option is for you to try and level your characters to 80 now while you can. This way you will finally be caught up with everyone else (at least in level) and can participate in new encounters with them as Cataclysm releases. I think part of what you're going through is that you don't have many people to group with and thus challenge and adventure of exploring 'new' areas isn't as appealing to you.
 
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If you are interested in playing Cataclysm then I would say the best option is for you to try and level your characters to 80 now while you can. This way you will finally be caught up with everyone else (at least in level) and can participate in new encounters with them as Cataclysm releases. I think part of what you're going through is that you don't have many people to group with and thus challenge and adventure of exploring 'new' areas isn't as appealing to you.
Aye, but won't a large number of players have a renewed interest in rolling new toons to explore the re-shaped Azeroth?

True, much of the focus will be on new raid dungeons, but I would imagine most players leveling characters from 80 to 85 will be curious enough about the changes to the original world that they'll roll an alt or two.
 
I really don't know how many will actually roll new toons to explore the changed world. I anticipate a ton of new chars from the new races, but exploration? nah. Not when you can level up so crazy fast through instances, and the recent patch made it so much easier to group for them too...
 
Aye, but won't a large number of players have a renewed interest in rolling new toons to explore the re-shaped Azeroth?

True, much of the focus will be on new raid dungeons, but I would imagine most players leveling characters from 80 to 85 will be curious enough about the changes to the original world that they'll roll an alt or two.

They'll probably just cruise through it on their level 80's (or 85's once they've leveled them) because by now players probably have an alt of all the classes that interest them and the chances of them not being close to 80 are slim, imo.

I agree with what Bowser said - classic WoW is quite boring in comparison to BC, which is boring in comparison to WoTLK.

I suppose Blizz is hoping that you'l want to raid and that want is what will get you through classic WoW. If you've never been to a raid, you really are missing out.
 
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Coupla cents:

A) I was once told by someone in our guild who lived just down the road from what was the Blizz HQ at the time that the company is very open and welcoming to its Christians, including a corporately sanctioned Bible study + prayer meeting.

B) Your characters stick around.

C) Many of WoW's old-world quests (probably 80%) are very old. When the game came out, they only had two kinds of quests: Kill x of y and Get x of y. Escort quests actually didn't show up until about 1.4. So yeah, the old world is rather sucktastic. You can avoid some of the sucktasticness by leveling in specific areas (Forest Song, Theramore Island/Mucksprocket) that were made lately, but in reality, the old world can really use an overhaul. Things get better at 58. Piles better. By Wrath of the Lich King, there are so many different quests that you actually start noticing when you've done something more than once in the expansion. As Alliance, I can say confidently that you only do the same quest mechanic twice, ever. Although you do a lot of them twice. But there's about 400 quests in WotLK.

D) Cataclysm beta is not out yet. Any invite you get right now is most definitely a scam.

E) XT is right. You can find evidence of cataclysm (what are those Night Elf mages doing outside of Dire Maul? Did the world just shake?) in the game already.

F) While I would certainly say having a level 80 player ready for Cataclysm is a plus, I will actually be leveling toons in Cataclysm from 1 to 85 just to see what it's like when the quests don't suck.

G) Heroic Deadmines. Nuff said.
 
something about re rolled characters in cataclysm, you must remember that there will be two new races coming out. And with these two new races, people are probably going to re roll to test it out. There may even be achievements like "First goblin to level 85" and what not. Also with new expansion packs, new servers usually open (or at least thats what happened with WotLK).
 
EDIT: And if I did decide to play for one more month, is there any way to do so without setting up a recurring subscription? I looked at the time cards, but those only come in 60-day increments. If there were some way to split a time card or just pre-pay for 30 days, I'd be more likely to stick around for a little while longer.
As I posted elsewhere, my wife and I let our WoW account time expire on Jan. 3.

But before that time, I contacted Blizzard support to ask if there was any way to split the time on a WoW time card between two accounts. As expected, there isn't, but the support representative that addressed my question informed me that the Blizzard Store sells WoW time in 30-day increments. It's possible to buy two 30-day codes (one for me, one for my wife), plug them into our WoW accounts, and play for another month without setting up a recurring subscription.

I know this doesn't seem relevant at the moment, but I wanted to follow up on my question with this new (new to me, anyway) information.
 
You can buy monthly increments on your credit/debit card if you want. Yuo just have to cancel the subscription after you set it up.
 
As I posted elsewhere, my wife and I let our WoW account time expire on Jan. 3.

But before that time, I contacted Blizzard support to ask if there was any way to split the time on a WoW time card between two accounts. As expected, there isn't, but the support representative that addressed my question informed me that the Blizzard Store sells WoW time in 30-day increments. It's possible to buy two 30-day codes (one for me, one for my wife), plug them into our WoW accounts, and play for another month without setting up a recurring subscription.

I know this doesn't seem relevant at the moment, but I wanted to follow up on my question with this new (new to me, anyway) information.

Well whatever happens Tek it was a pleasure seeing you in-game.
 
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