PvP rule set

ewoksrule

Active Member
I was curious if anyone had more details on what playing on a PVP server will be like.

So far I saw someone comment.

"You can't be "corpse-camped" in SWTOR. Well only if you don't choose the right option. You can rez right where you died, and you'll be stealthed for 12 seconds - which means you have 12 seconds to get the heck out of dodge. Or you can rez back at the Medi Center (aka Graveyard) and avoid the whole thing. You don't have to go get your body."
Not having to get your body is FANTASTIC in my book, always hated that mechanic in every game. I do think there should some penalty for death but graveyard runs (especially for pvp) are a pain in the arse. Also 12 seconds is a long time. Pretty much unless you are bullheaded and just "have" to finish that particular quest right then and solo, you should not experience much grief, just an occasional gank attempt that may or not be fun and exhilarating depending on how the attempt goes down.
 
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I was curious if anyone had more details on what playing on a PVP server will be like.

So far I saw someone comment.

Not having to get your body is FANTASTIC in my book, always hated that mechanic in every game. I do think there should some penalty for death but graveyard runs (especially for pvp) are a pain in the arse. Also 12 seconds is a long time. Pretty much unless you are bullheaded and just "have" to finish that particular quest right then and solo, you should not experience much grief, just an occasional gank attempt that may or not be fun and exhilarating depending on how the attempt goes down.

True this does concern me a bit in 1 regard. The PvP mechanic of getting ganked when your doing a quest or attempting to get it done. 1 point I can see an issue is that the story line seems to be directed in 1 way. Thus it would seem possible for a greefer to keep you from advancing your class quests, unless you have friends around, and even then top level greefers (the worst kind) can make leveling very hard for any number of people in the sake of not finishing the class quests.

I understand PvP, and I am not concerned about this, I just dont like being killed along way out in the middle of nowhere just to have to run back out and risk death again, just to try and advance my class quest along.

That said I also realize that class quest instances will give you the chance to finish quests that are instanced. This might be a case of using the game mechanic to save yourself.

Im going to be more tankish in this game so I am not worried about myself too much, this is just a part of the PvP mechanic that I am wondering about.
 
Like you said, most of the class quests are in personal instances, so that will protect you from griefers.
 
To a point this is true... but some of it is in open world, not the whole of it but you still have to get to that instance lol.... Im not concerned but I always get concerned for max level guys who find it important to come out and gank in level 20 and 30 zones
 
It is a valid concern and I hope the direction the Guild takes is one of patience. Something I like less then getting ganked is hearing guildies whine about it. Mentioning it is fine. Asking for help 1 time and then perhaps a final time is OK. Whining in guild chat over and over again about getting ganked and the guild not dropping everything to help you is reasons for a Guild Kick in my opinion. That being said I personally will be glad to come help if it is a situation that warrants it. Some of the best Open PvP happens when you fight back against the guys that start it. (assuming thats posisble with level matchup)
 
This is true, I 2nd this. I for one will always be willing to come help if I am able too. I love retaliatory guild actions :)
 
That's the reason I grief people in the first place. I am always trying to instigate something bigger and more fun. I could personally never play on a PVE server again as I find it absolutely exhilarating.
 
I think we should define gank and grief if this thread continues down this path. Ganking someone is totally legit on a PvP server. It is why the ruleset is in place.

Player killing, ganking or PKing, is non-consensual PvP resulting in a character's death.

Planning ahead, camping out the common quest hub and executing the gank are all awesome in my book. When it switches over to "griefing" is when you have crossed a line that makes you a tard in my book.

A griefer is a player who does things in a game to deliberately cause annoyance ("grief" in the sense of "giving someone grief") for the griefer's own enjoyment. Such a player is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals

Griefing is not OK and game masters try their best to combat it with suspensions and bans, but its impossible due to the nature of the game mechanics. It is very UN-Chriistian-like and we should never encourage it or allow it of our members.
 
I'm happy that you are immune to damage while in a conversation with quest npc's. That will cut down on quest hub ganking I think.
 
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