PvP Friday - 21Jul06

DZwart

Legacy of Elijah Officer
In case you haven't seen the announcement, this weekend will be another in-game special PvP event. All Balthazaar faction will be doubled in team and random arenas. Also, all Gladiator points will be doubled. I would like to pull together teams of 4 on Friday night for team arneas to take advantage of this opportunity for a little extra Faction, and hopefully a few glatiator points.

If anyone has any ideas for a four player build they would like to try, please post it here. I am willing to try them. For the sake of going on a win streak, I might suggest 1 monk, 1 e-drain/interrupt plus 2 others to do damage and/or hex/degen.

We will meet in the gather in the guild hall starting at 8pm eastern. I won't be on until 9:30 or so, but with Team Areans requiring only 4 players, we should be able to pull teams together easily enough thorughout the night.
 
Considering that the event is weekend-long, I will be looking to organize or join in on a group Saturday night after I get back in from out-of-town (about 9PM EST). If any of you PvP people would like to join me then it would be much appreciated! :)

Paul
 
prot monk and a few touch rangers make a good team! Maybe a Prot and a healing monk plus 2 touchies!
 
I've been doing a lot of 4-man PvP lately, so I'm going to put a list of my observations here for people who don't do it very often. If you've ever done RA or TA enough to earn a gladiator point or two you probably wouldn't learn anything from this, so you can just skip it.

Most of the professions are pretty well-represented in the arenas, but not necessarily for good reason. A pair of assassins and a pair of monks generally does pretty well, if they're coordinated. In any other team, there should only be one Sin, as they require a disproportionate amount of Monky attention. Rits tend to lose horribly if the enemy team has anyone capable of interrupts but otherwise more then earn their keep, and Rangers are a disproportionately common choice of profession. Axe warriors tend to fare better then sword wielders, and hammer-ladies are a little luckier then them. A Nec who relies on tons of vampiric skills and who creates a Flesh Golem out of the first player to die is a pretty common occurance, so if you face a Nec be aware that they should die first and won't go down easy. Ele's are pretty rare in TA (and RA for that matter) anymore, because they tend not to work very well.

Focusing fire on one enemy is a much better strategy here then in most other PvP areas, because very few non-warrs can withstand it even if their team has a monk. If there are two monks focusing on one (but not using your best attacks) and then switching to the other after 3-5 seconds usually does the trick.

When you have killed an enemy, especially a monk, don't feel bad about camping their corpse. If you have any interrupts you can switch targets, but otherwise wait for one of their teammates to use a res sig on them. Well-armored enemies who don't rely on energy (basically Warrs) aren't worth waiting for, but any spellcaster comes back with 25% energy (which you knew already) and even less health then before. After they're dead a second time there's a much lower possibility that they'll be res'ed (especially if you're standing on their corpse) so it's best just to move on.

AoE spells are generally less effective because there are less people for them to target, and map-specific advantages (height, flag-controlled dohickies, and Res Priests) are extremely helpful. Speaking of which, the strategy for the lightning/fire towers that your flag controls is important. Getting there first doesn't matter, so having a Warr or Ranger run to the flagstand is a bad idea. A player who doesn't attack, but uses other skills (Monk, Mes, Rit, Ele, etc.) should carry the flag to the stand but not place it into the stand. If the other team doesn't have anyone carrying their flag yours may be safely placed, but if (as is usually the case) an enemy Warr or Ranger has the flag, you just stand there and use your skills/spells which he holds his flag and waits for you to place yours so he can steal control. If you're lucky, that player will waste their time, if they drop their flag to attack you (as is often the case) another member of your team should return it for them (you can't, because it causes you to drop yours).

I'd put up some more advice, but my roommate wants to use the internet, so that's it for now.
 
wishanem said:
I'd put up some more advice, but my roommate wants to use the internet, so that's it for now.
Wow. What a well-written and informative post! Wouldn't that be great posted on the website as an article? It would be great as is. Hint hint
 
wishanem said:
When you have killed an enemy, especially a monk, don't feel bad about camping their corpse.

On many occasions when i know a res is coming i would place a few traps for when the enemy wakes up, makes a nasty in bed breakfast...
 
A group that I have a feeling works in Team Arenas very well is a group consisting of 3 N/Mo Blood Spikers and a Touch Ranger. With me and Dredd joining a group and randomly going into a battle had great results. Oh yea, I was the blood spiker and Dredd was the touch ranger. I think that this would work well because you don't need a monk to heal you. You steal their health to heal yourself. Maybe we could change the touch ranger some and put frozen soil in so that they can't resurrect the group.

Pastori said:
TOUCH RANGER

Ranger/Necro
16 Expertise
12 Blood

Skillz:
Offering of Blood (elite)
Vampiric Touch
Vampiric Bite (Factions version of Vamp Touch)
Vampiric Gaze
Wallows Bite
Whirling Defense
Other two don't matter, one is a sig if you're not in alliance battles. I have Throw Dirt and a run skill right now.

I think that would work well. One of the two empty skills would be frozen soil
and maybe quickening zephyr to get your skills recharged faster. I think that a group like this is at least worth a try. If Dredd (or anyone else for that matter) is up for trying this tonight or this weekend, count me in. I wanna see if I actually came up with a working idea.

EDIT: But knowing what the master of FFC minions will say, I must skip the inevitable and say TRAP TRAP TRAP TRAP TRAP TRAP TRAP TRAP.
 
see what happends when you loose control of your imagination, it expects you to be there for it instead of the other way around...
 
Great ideas guys, I'll give what I wrote a once over, add some more, and post it up.

I might be on late tonight (I've got a birthday party to go to, so I might not), and more likely tomorrow, with one of those neato touch rangers (or whatever else is useful).
 
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