Patch 4.0.6 Notes

If there is anything at all that I've learned from running randoms on my priest it's that, even if you could interrupt wall o' text, nobody who swings two weapons would do it, only half the tanks would and don't even think about asking anybody else to, not their job, maybe you should just l2heal.
 
So, looks like Disc Healing is an endangered species.

Holy was already better and it got better buffs.

<sigh>
 
I don't know why they hate disc so much right now. I tried healing reg stonecore as disc the other day and we failed terribly, though at least part of that was because of an army happy dk. Switched to holy on the next run and had no problem what so ever. Maybe the shield buff is better than we think. Maybe it might make all the difference in the world...I can hope, right?
 
I'm concerned with the mage changes. Looks like they're buffing fire and arcane if memory serves me without looking again and nerfing frost....but the nerfs to frost looks like it would only affect pvp and the overall dmg in dungeons instead of actual boss fights. I guess I don't really understand the mastery thing completely when it comes to mages. Do any of you know what the best spec would be? or are they all pretty viable for pve? I just started to like frost :(
 
The frost mages only really apply to pvp. I don't know by how much frost raiding has changed but it was never really about doing massive dmg with ice lance-occasionally but never as your main nuke.

Honestly, arcane and fire have always been the two biggest dps specs ever since tbc so pick your poison and go for it. At the moment no one can figure out the most optimized stat formula with mastery. The best we've gotten so far is this:

If you need your mana cap increased get more int.
If you need more mana during a fight grab some spirit.
If you don't need either of those get mastery.
 
It seems to me that they are trying to make Disc the pvp spec and Holy the pve spec.

Also on my enh shaman I am all over the interrupts with my Wind Shear. I even throw down some Healing Rain to help out the healer.
 
Give holy a chance Icthus, you might like it. =P Both disc and holy have their place in raids, disc has grace, penance, pain suppression and better bubbles. That makes for better single target healing like the main tank. And many encounters require stacking up close to the boss so your atonement build works nicely there. But I will say overall I think holy is the more useful spec for raiding.

As for mages, the best mage in Quantum's guild, at least pre-4.0.6, said that fire and frost are almost equal for pve. He's been raiding as frost lately because of the utility of dealing with adds. Before that he was fire spec.
 
The frost mages only really apply to pvp. I don't know by how much frost raiding has changed but it was never really about doing massive dmg with ice lance-occasionally but never as your main nuke.

Honestly, arcane and fire have always been the two biggest dps specs ever since tbc so pick your poison and go for it. At the moment no one can figure out the most optimized stat formula with mastery. The best we've gotten so far is this:

If you need your mana cap increased get more int.
If you need more mana during a fight grab some spirit.
If you don't need either of those get mastery.

See my fire mage thread for stat balances (some basics apply to all pve mages). I've updated it a while back with the most recent stat weights. In a very brief summary, Intellect is king, then hit until cap. Crit follows (at least for fire mages), then mastery followed closely by haste (after haste soft cap). Spirit is not a stat that is taken by mages. With these changes, I expect Mastery to be close to crit in value, but not surpass it. We will need to wait until some live testing is done though. I'll probably be updating my thread this week with 4.0.6 changes in mind. We are currently avoiding spirit gear if possible, and reforging haste and mastery into hit and crit. I don't expect that to change too drastically after the patch.
 
I'm very pleased with the DK changes. I'm Blood Tanking right now and my heart strikes and death strikes are doing a RIDICULOUS amount. My DPS went up about 200-400 at level 75...so I'm sitting at 2000 overall for a dungeon run as a tank (over twice what most DPS were bringing to my group).

Once I get mastery I'm sure I'll appreciate the bubble changes even more!
 
Agreed Depspace. I just got to Northrend with my DK (Headed there at 68, and am now 70). My primary spec is Unholy, with Blood as my secondary. While questing as UH, I had to bandage after every 3-4 fights, so I switched to Blood and found I could go nonstop while only giving up ~150-200 DPS or so. I looked at my damage logs last night and found that in spite of the fact that Heart Strike was my most common attack, Death Strike far outdamaged it. I may need to reconsider my attack priority for single target fights...

I haven't actually tanked any instances on this character, but have done some offtanking and emergency tanking as necessary. I've played with Blood enough to get a good feel for the tools it has, and will probably start queuing for randoms as a tank soon.
 
Actually, I spent a few minutes testing the two specs on equal-ish level mobs right outside of Valiance Keep. After updating my weapon Rune and all I spent about 5 minutes in each spec (both with Unholy Presence) fighting mobs and actually found that Blood had slightly higher DPS.

I'm wondering why that is. My thought is that as quick as those fights are, Shadow Infusion doesn't really stack, so pet damage isn't ramping very well with 5 seconds of fighting and then moving on to the next mob. Since Blood doesn't rely on a stacking mechanic like that it does better with the quick fights. I know that Blood's survivability means that I can not have to stop between fights, so has better sustained killing speed under my current circumstances, I just didn't expect it so have higher DPS as well...

Any thoughts on the theoreycrafting from more experienced DKs?
 
Yeah, I'm not sure why... For me the glyph of Heart Strike helps a ton. I don't use the glyph of Death Strike (because I can runic power dump with rune strike and use that glyph instead).

I'm just glad I can do a little more...at least at this level.
 
Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Sou now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

Lulz typo.

I am gonna stay Disc!
 
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