I know we haven't really played much PvP and no GvG but just for reference I have an idea for a group build and would like some of your opinions on it.
My friend and I were thinking about the whole "change all damage to one element and protect that element" idea. So what I was thinking is this
- Greater Conflagration (all melee damage to fire damage) - Ranger Elite
- Ward against Harm (50 armor against fire + 22 armor against everything) - Elementalist Elite
- Ward against Elements (24 armor again all elements) - Elementalist
- Mantra of Flame (45% damage reduced but for individual only)- Mesmer
- Armor with AL +fire damage
I do know some group builds doing this with cold damage and using winter (ranger skill) to change everything into cold damage. This build would give us 50+24 = additional 74 armor against melee and fire plus reduction in fire damage from mantras. It will also just give us general armor in all other elements (22+24=46 armor).
So what do you guys think?
My friend and I were thinking about the whole "change all damage to one element and protect that element" idea. So what I was thinking is this
- Greater Conflagration (all melee damage to fire damage) - Ranger Elite
- Ward against Harm (50 armor against fire + 22 armor against everything) - Elementalist Elite
- Ward against Elements (24 armor again all elements) - Elementalist
- Mantra of Flame (45% damage reduced but for individual only)- Mesmer
- Armor with AL +fire damage
I do know some group builds doing this with cold damage and using winter (ranger skill) to change everything into cold damage. This build would give us 50+24 = additional 74 armor against melee and fire plus reduction in fire damage from mantras. It will also just give us general armor in all other elements (22+24=46 armor).
So what do you guys think?