New patch details

Lots of cool fixes. I was a little surprised not to see any nerfs/class balancing. That is a good thing tho, I love my class so far, don't mess with it, lol

The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds. YAY!
 
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Even with the mail fix, the entire mail system is still completely FTL!

/agree. It always tells me I haven't read a message when I try to delete it even if/when the message is open thus by definition read. Also, maybe some programmer accidentally applied the 2-second global countdown to mail functionality, too -- it's about as responsive as a Winnebago.

But it's nice to have pretty small stuff like this to be the things we gripe about. Besides, it creates a nice entry barrier before Tree Trading, Inc. takes over several commodities on the AH.
 
i liked this part
Now the game is live, and the war has begun. Now it's YOUR turn to cry "Waaagh!" Maybe I can help by letting you in on some of the work we're doing to improve and enhance the game. We're on the threshold of another maintenance patch and continue to work on fixes which were brought to our attention by your great feedback. Though they may not all make this next batch, we are aggressively working on a number of things including knocking out a bug that limits alliances to just two guilds, additional crash and performance related fixes, adding a restriction to “need-ing” items in scenarios in order to limit the option to those careers that can actually use the loot, preventing AFK’ing in scenarios from being lucrative, and additional work towards the eradication of gold farmers.
 
The mail system is fine. Lag in the response of buttons in the mail window is what kills me.

Don't bash a system that works, just complain about bugs that keep you from using the system! Otherwise they might implement a new system that's REALLY FTL!
 
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