Crossbow of Relentless Strikes
Here is a rip from the comment section:
"Well there are two shot-rotations for Beastmaster Hunters, the 1:1 rotation and the 3:2 rotation. At least, those are the most effective rotations. The first means you'll have on Special Shot (Steady Shot) for each Auto Shot. The second means that for each two Auto Shots, you'll have three Special Shots (Steady Shot). Both can be put in a macro, that can be used to effectively weave shots:
1:1
#showtooltip Steady Shot
/castsequence reset=2 Steady Shot, !Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear()
3:2
#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/script UIErrorsFrame:Clear()
Now what's the difference? The second macro can be used with slower bows, like this crossbow, combined with a little haste you'll put out more damage then with a Wolf Slayer Sniper Rifle or a Barrel-Blade Longrifle, without haste rating using the first macro. The problem is that you need quite alot of haste to bring 3.0 speed bows to a nice speed, while 2.8 is almost on the sweet spot.
For more information I would like to direct people to, as I haven't nearly written everything there is to know about shot rotations, how they work, why 3:2 is so hot at the moment and so on:
http://elitistjerks.com/f31/t11420-hunter_beast_mastery_bible/
The short conclusion though: with a 3:2 rotation this will be one of the best alternatives for a Beastmaster hunter in terms of damage output!"
Here is a rip from the comment section:
"Well there are two shot-rotations for Beastmaster Hunters, the 1:1 rotation and the 3:2 rotation. At least, those are the most effective rotations. The first means you'll have on Special Shot (Steady Shot) for each Auto Shot. The second means that for each two Auto Shots, you'll have three Special Shots (Steady Shot). Both can be put in a macro, that can be used to effectively weave shots:
1:1
#showtooltip Steady Shot
/castsequence reset=2 Steady Shot, !Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear()
3:2
#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/script UIErrorsFrame:Clear()
Now what's the difference? The second macro can be used with slower bows, like this crossbow, combined with a little haste you'll put out more damage then with a Wolf Slayer Sniper Rifle or a Barrel-Blade Longrifle, without haste rating using the first macro. The problem is that you need quite alot of haste to bring 3.0 speed bows to a nice speed, while 2.8 is almost on the sweet spot.
For more information I would like to direct people to, as I haven't nearly written everything there is to know about shot rotations, how they work, why 3:2 is so hot at the moment and so on:
http://elitistjerks.com/f31/t11420-hunter_beast_mastery_bible/
The short conclusion though: with a 3:2 rotation this will be one of the best alternatives for a Beastmaster hunter in terms of damage output!"