Massively multiplayer online addiction

Tek7 (Legacy)

CGA & ToJ President
I've been meaning to post on this topic for a while, but got distracted. Several times.

One of my goals for CGA in 2006 is to explore the subject of addiction to massively multiplayer online addiction. For those not familiar with MMO games, they include such popular virtual worlds as World of Warcraft, Guild Wars, and Final Fantasy Online (sorry, I still refuse to attach the word "eleven" to the FF MMO).

So, here are some questions to get this discussion kick-started:
  • How much gaming is too much? Is the "too much" border better represented by a number of hours or a percentage of free time?
  • Have you ever been addicted to a MMO?
  • Has a spouse, family member, or friend been addicted to a MMO?
  • If you have experience with MMO addiction, would you mind sharing it with us?
  • What makes MMO games addictive?
  • Once a person recognizes his or her addiction, what can he or she do to break the habit?
  • What should a Christian's purpose be in playing a MMO?
  • How do MMO's differ from other games in terms of social interaction?

A few things to think about in context of MMO addiction:
  • Xfire profiles and signatures: They display how much time an individual spends in a particular game.
  • GamerWidow.com: Explores the phenomenon of "gamer widows."
 
Tek7 said:
How much gaming is too much? Is the "too much" border better represented by a number of hours or a percentage of free time?
If playing games becomes more important to you than school, work, social life, etc. then it is too much.
Have you ever been addicted to a MMO? Has a spouse, family member, or friend been addicted to a MMO?
Yes and yes.
If you have experience with MMO addiction, would you mind sharing it with us?
I played WoW, got two level 60s in about 6 months of playing. I participated in a few raid instances before quitting altogether.
What makes MMO games addictive?
The concept of a fantasy world, to get away from reality, is taken to a new level with a fully interactive, vibrant world. In a way, this emulates "real life." This is compounded by the fact that MMOs can't be beaten, unlike most other games. So instead of getting bored with it after you beat it, well, since you can't beat it...
Once a person recognizes his or her addiction, what can he or she do to break the habit?
Nothing. I really don't know.
What should a Christian's purpose be in playing a MMO?
Same as in real life - community, Great Commission, etc.
How do MMO's differ from other games in terms of social interaction?
Larger community interacting at once, less immature people (See Diablo 2), more immersive gameworld allows for more interaction.
 
While some people use addiction to refer to any habitual or semi-compulsive activity that is under a user's control, I am personally offended and morally opposed to any usage of the word addiction that compares someone's unsightly habit to a real addiction, that is a psychological and physiological dependance on something which is beyond their control. To me, an addiction that doesn't fundamentally affect someone physically, psychologically, and socially isn't worth the name.

I don't mind when people talk about addiction in an ignorant manner casually, but I'm at the very least when the language of a real problem is co-opted to address something that isn't a real problem.


WARNING: Actions and topics possibly inappropriate for younger or sensitive readers described below


I knew a nice, quiet, normal girl who used to volunteer in the old folks' home with me. One she went into her elderly neighbor's home to steal a pickle jar full of change that he had. When he came home and discovered her, she attacked him with an ax and left him, with his arms and legs chopped up so he couldn't get to the phone, to bleed to death. That's one of the nicer stories I have of what heroin addiction does to people, what it drives them to do.

Gamers might choose to wrap themselves up in a different kind of social interaction (or a solitary game, in some cases) rather then get out there and deal with reality directly, but that's not an addiction. I've spent hundreds of hours on some games, but there is never a time that a gamer couldn't stop themselves. If I was finishing FFVII for the first time and my brother had walked into the room bleeding heavily there's no chance I'd tell him to sit down and wait for me to finish rather then driving him to the emergency room. Substitute in an addict who hasn't had a fix in three or four days and just got a bag or two of the good stuff and you'd have a room with one person high and the other dead.
End violent content

When people talk about addictions to games, exercise, caffiene, porn, sex, or any number of other things I find it very difficult to take them seriously. A physically, psychologically, or socially beneficial activity (as all of these are in some way) lends itself to overindulgence, but addiction is something much more serious. Referring to something someone overuses as something they're addicted to is wrong, because it misdiagnoses as symptom as a problem. Are bulimics addicted to dieting, using laxatives, or purging? No, their problem is much deeper and those things are just symptoms of what's really wrong.

From 7th to 10th grade I read between 150 and 400 pages of material every day. Books, magazines, newspaper, webpages, it didn't really matter to me. I didn't have a single person I could call my friend (with any degree of confidence) for all that time, and it was entirely my choice. If I had a novel in my hands no matter where I was people were a whole lot less likely to try to talk to me, and when they did I could be totally disinterested. My parents didn't like it, but when I was reading at least I wasn't playing video games. By the end I could read a book in a day, and get by with less then 2 sentences to other people in the same time. I had no other hobbies, my academic work suffered, I gained weight, and, like I said, even my family didn't interact with me.

But I wasn't addicted to books, not even a little bit. I was just afraid of normal social interaction, not being good enough, rejection, and all the other things angsty kids the world over whine about. One day I was reading along and I realized that I should stop, so I did. I quit cold turkey, and I didn't experience a whit of withdrawl. Now I can read a book or not and the idea of "relapse" is laughable, because I wasn't addicted to anything. I could stop playing games exactly the same way, because (though I've now played Oblivion for over 30 hours this week) I'm not addicted.

* How much gaming is too much? Is the "too much" border better represented by a number of hours or a percentage of free time?
Percentage of free time, I'd say, and too much is when it becomes less important then the activities it's replacing.


* Have you ever been addicted to a MMO?

No. In my opinion it's impossible to be addicted to an MMO.


* What makes MMO games addictive?

MMO's at least partially fulfill people's need for social interaction, respect, and cooperation. MMO's give people a sense of progress and allow them to develop a skillset and gain things (a leveled character, items, etc.) which have widely accepted value within the game. The existance of other players validates the experience to some degree, because the player can compare themselves to those others. Of course escapism and habitual practice play a part in the appeal of MMO's. An MMO can be quite fulfilling at times, and the more someone invests into something the more they want it to be worthwhile, but the sum of all these factors still falls way short of real addiction.


* Once a person recognizes his or her addiction, what can he or she do to break the habit?

Someone who seriously thinks they have an addiction and really wants to end it usually removes the apparatus and means, hoping that will be enough to break the addiciton. A real addict will find a way to get these things back somehow, but a gamer who made their platform incapable of playing games would have a lot of trouble restoring that. A PC gamer who thinks they're addicted could remove and destroy their RAM, CD/DVD drive, games, and put all their financial matters into someone else's hands. They could use the internet only with filters like elementary schools have (that block game sites) or under supervision of someone else. I have a friend who removed himself from the internet to remove temptation, and a gamer could do the same thing.

* What should a Christian's purpose be in playing a MMO?

Maybe to vent a little aggression in a healthy manner, certainly to love others and to glorify God by appreciating the art that He has made man capable of producing.


* How do MMO's differ from other games in terms of social interaction?

They allow it, and they allow more opportunities for cooperative interaction then other games. They also allow for people to amass wealth, gain status, collect things, and compete with others indefinitely in a safe and nonthreatening environment. The only things that one invests in an MMO are time and money, and there is no death, disease, or real loss to risk this investment. If things get screwed up too badly the game will just be reset to a couple hours/days earlier and everything is fine again. The social interactions are similarly worthless, because no amount of questing together or fighting side-by-side will make someone care about someone else in the way that a real friend does, and there are no real penalties for mistakes. Someone can screw up on an MMO with no fear of real repercussions for their actions.


EDIT: To support my assertion that gaming addiction isn't a real addiction, I went to the Gamer Widow website and read all of the stories they had up by former "addicts" and gamer widows. Here are some quotes from these people which I think support what I've said completely.

"The problem was not the game playing. It was me. I was afraid to change, afraid of any discomfort. I was afraid of people's opinions of me, afraid of confrontations (otherwise known as true communication)."
Scott

"I have renewed and improved our [(she and her husband's)] mutual association, renewed our willingness to make sacrifices for each other, and renewed the reasons why we "signed up" for an eternity of each other's company in the first place."
The Katipo

Marriages often have rough patches, and an inattentive spouse, letting the romance go cold, beginning to take each other for granted, etc. etc. The excessive gaming in these stories is never the real problem, and the "addiction" is nothing more then overuse.

"I realized that in that week I hadn't cleaned, I hadn't paid any bills, and the worst thing, I didn't answer a phone call from my mom. (All my family lives in Canada, I live here in the US with my husband. His family is my only family and a call from my mom means a lot to me). When I realized what this game was turning me into I immediately quit."Lyoness

Addicts don't just realize their addiction is hurting people and quit. It's a struggle, at best, and it's usually a long process full of relapses and pain.

There was a case recently where a Korean couple was playing WoW at an internet cafe and their baby died because of their neglect. Were they addicted? No. People should know better then to leave a 4 month old alone at home for 4 hours (which is how long they were gone) but they could have just as easily been at a movie or dinner. It isn't that unusual for people to leave infants home alone even if it is wrong, and blaming an "addiction" is just a convenient way of ignoring their personal responsibility.

I am not going to stand for it any more when people act like their choices are beyond their control. Stop passing the buck, stand up, and own your sins.


Sorry if I came down on you a little hard, Tek, but this issue has been getting more and more press lately and I'm tired of it. Ignorance and an inability to analyze things closely would be great excuses for people mistaking bad habits for addictions, but an implicit assumption that they're equivalent offends me.
 
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wishanem said:
When people talk about addictions to games, exercise, caffiene, porn, sex, or any number of other things I find it very difficult to take them seriously. A physically, psychologically, or socially beneficial activity (as all of these are in some way) lends itself to overindulgence, but addiction is something much more serious. Referring to something someone overuses as something they're addicted to is wrong, because it misdiagnoses as symptom as a problem. Are bulimics addicted to dieting, using laxatives, or purging? No, their problem is much deeper and those things are just symptoms of what's really wrong.
There are different degrees of addiction Being addicted to video games is certainly not as bad as drugs, but it's an addiction nonetheless. Define it how you want, but I prefer to trust Merriam Webster:
Main Entry: ad·dic·tion
Pronunciation: &-'dik-sh&n, a-
Function: noun
1 : the quality or state of being addicted <addiction to reading>
2 : compulsive need for and use of a habit-forming substance (as heroin, nicotine, or alcohol) characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly : persistent compulsive use of a substance known by the user to be harmful

Main Entry: 1ad·dict
Pronunciation: &-'dikt
Function: transitive verb
Etymology: Latin addictus, past participle of addicere to favor, from ad- + dicere to say -- more at DICTION
1 : to devote or surrender (oneself) to something habitually or obsessively <addicted to gambling>
2 : to cause addiction to a substance in

When everything around your life suffers - your schoolwork, your relationships, your spiritual life, your exercise habits - that is addiction. Trying to redefine it as something else ignores the problem, which is a common approach by those who are addicted. I admit I was addicted to WoW for some time, but I did not admit it during that time. You classify addiction as dependence, and believe me, people who are addicted to games feel like they depend on that game - their life revolves around it and if they stop for any give period of time, they experience withdrawals.

I quit cold turkey, but that was only after I realized real life was more important to live. If I had tried quitting any time before that, there would be no way that I could - none.

No offense, but if you *honestly* say you can control your gaming habits yet play 30 hours a week, you might have a problem.

Someone who seriously thinks they have an addiction and really wants to end it usually removes the apparatus and means, hoping that will be enough to break the addiciton. A real addict will find a way to get these things back somehow, but a gamer who made their platform incapable of playing games would have a lot of trouble restoring that. A PC gamer who thinks they're addicted could remove and destroy their RAM, CD/DVD drive, games, and put all their financial matters into someone else's hands. They could use the internet only with filters like elementary schools have (that block game sites) or under supervision of someone else. I have a friend who removed himself from the internet to remove temptation, and a gamer could do the same thing.
Yes, and I know people who destroy all means of playing games/other addictions, then finds themselves back into it soon after. This is a rare case anyway since most addicts won't admit it.
 
So, here are some questions to get this discussion kick-started:

* How much gaming is too much? Is the "too much" border better represented by a number of hours or a percentage of free time?
* Have you ever been addicted to a MMO?
* Has a spouse, family member, or friend been addicted to a MMO?
* If you have experience with MMO addiction, would you mind sharing it with us?
* What makes MMO games addictive?
* Once a person recognizes his or her addiction, what can he or she do to break the habit?
* What should a Christian's purpose be in playing a MMO?
* How do MMO's differ from other games in terms of social interaction?

I have not participated in these games, but I have seen the effects of it. I watched a person become so interested in the game that this person would stay awake all night to play. They would lie / be deceptive etc to get what they wanted. This eventually led to disinterest in their family.

I think there are two things that make the games addictive. 1. The ability to escape whatever problems they are facing in life. 2. Social outlet and development of friendships are totally controlled. One can become whatever they want to be and hide behind their character.

Should a Christian be involved in such games...that is not for me to say. Technically it is just a game. One that be turned off at any point. But, when that game starts dictating real life....to the point that existing relationships suffer, that is a problem.

Gen
 
But, when that game starts dictating real life....to the point that existing relationships suffer, that is a problem.

Like that "fake" suicide from Everquest. Computer Gaming World; Issue #199; 2/2001.
Though, it is an old article, it is interesting to see how far people would go.

How much gaming is too much? Is the "too much" border better represented by a number of hours or a percentage of free time?

If playing games becomes more important to you than school, work, social life, etc. then it is too much.

Yeah, I'd have to agree on that.

Once a person recognizes his or her addiction, what can he or she do to break the habit?

I heard there is a camp that helps kids with gaming addictions, I'm not sure if they have it for teens/youths/adults. Personally, I don't think anyone can break their habits of playing games.


I cannot answer the rest of the questions since I'm addicted to Strategy and Shooter games, not RPG. I used to play Diablo 2/LoD, after a while, it got old for me. Having 10 Paladins with complete D2 set items, very boring. -_-
 
* How much gaming is too much? Is the "too much" border better represented by a number of hours or a percentage of free time?

gaming takes up a large percentage of my free time for two big reasons, I am only 15 unable to drive and I am homeschooled thus I don't have a ton of friends that like to just hang out. The way I would define "too much gaming" is when it really takes up time of reality, by that I mean if a friend calls and says that he wants to hang out, you can tell you are playing to much when you respond with something like "no I am playing a game right now."

* Have you ever been addicted to a MMO?

right now I am "addicted" to World of Warcraft, by that I mean that is pretty much the only game I play on the weekend. My parrents are very strict when it comes to my gaming time, I am only allowed to play games on the weekend, other then that I have to find something else to do all week long, most of which is spent either reading a book, writing, or hanging out with friends.

* Has a spouse, family member, or friend been addicted to a MMO?

yes, my sister is currently "addicted" to Guild Wars, once again my fault, I showed it to her and she never stopped playing, she now has 3 level 20s and a level 15, however it still dosn't cut into her social life.

* If you have experience with MMO addiction, would you mind sharing it with us?

It is really nothing, I play MMOs that's about it, when I get stuck I stop for a while, when I hit 60 in WoW I am going to make a level 60 on the other server the CGA members play on as horde then I will stop playing for good, after a few good instances of course.

* What makes MMO games addictive?

I am sure this has been said before on this thread, what makes any MMO addictive is the fact that it never really ends. Most people play them untill they can't be beaten by other players then they either stop or sell in game stuff on ebay ;)

* Once a person recognizes his or her addiction, what can he or she do to break the habit?

if you really can't seem to stop playing the best thing you could do would probably be to just cut it off compleatly, if you are addicted to WoW, deleate your charecters and sell your account.

* What should a Christian's purpose be in playing a MMO?

a Christian's purpose in any MMO is really the same as in reality: look for a chance to spread the good news, and if you want to, create the chance.

* How do MMO's differ from other games in terms of social interaction?

there are a lot of differences, but the biggest thing is that there are lots of things in the game that can't be done alone and require you to party up with up to 39 other people. However most other games can be played by one's self or even are ment to be played alone.
 
I personally prefer American Heritage over today's Webster Dictionary...but I'm not going to open that can of worms today. ;)

SYLLABICATION: ad·dic·tion
PRONUNCIATION: -dkshn
NOUN: 1a. Compulsive physiological and psychological need for a habit-forming substance: a drug used in the treatment of heroin addiction. b. An instance of this: a person with multiple chemical addictions. 2a. The condition of being habitually or compulsively occupied with or or involved in something. b. An instance of this: had an addiction for fast cars.

Personally, I believe that anything that takes priority over God is an unhealthy addiction. Am I guilty of this? Unfortuantely yes and I think that most of us are guilty, or at least have been guilty of this.

As a side note, people have murdered others because of things that happened in MMOs.

As far as the actual survey...

How much gaming is too much? Is the "too much" border better represented by a number of hours or a percentage of free time?
First of all, see my comment above. Other than that, if personal responsibilities are being neglected (work, school, house/yard work), if there is a lack of exercise and sleep, and if the game take priority over real world relationships (family & friends), then it is to much.

Have you ever been addicted to a MMO?
Not currently, but I did have an unhealthy addiction to Phantasy Star Online in the past (not a true MMO by definition, but similar). I'm playing World of Warcraft now and I play anything I have time free to play the game. Of with the schedule that I've been keeping this past semester has allowed me to get in about 1-3 hours each week. (much more time in rare occasions if I'm lucky)

Has a spouse, family member, or friend been addicted to a MMO?
No close friends or family members, but two former co-workers and some online friends seem like they may be.

If you have experience with MMO addiction, would you mind sharing it with us?
When PSO first came out, I had just gotten married and I had a habbit of getting off work and playing from when I got home until I went to bed every night. My wife was upset because she thought that video games were a waste of time. To make a long story short, I basically cut WAY back on the time that I spend gaming. She also doesn't have a problem anymore with my gaming habbit after I explained to her that I play video games as an outlet for stress relief just like she knitts for her outlet.

What makes MMO games addictive?
I think a major factor (at least for me) is the concept of, 'gotta get to the next level', or 'gotta find that better item'.

Once a person recognizes his or her addiction, what can he or she do to break the habit?
The biggest problem that most people have when trying to break addicitions is that they often replace one addicition for another. The magic answer is go to God, and that should be enough, but going to God without a true desire to break the addiction won't work. I think that you actually have to really want to break the addiction in order to do so. My thoughts: recognize that you have a problem and then openly admit to people that you have a problem. Ask them to hold you in check. Pride can keep people from admitting their problem, and that also can cause that problem to magnify.

What should a Christian's purpose be in playing a MMO?
I play online multiplayer games purely for recreation. I've built many friendships over the years that have continued between games and platforms. I'm never afraid to hide the fact that I'm a Christian, and I've been able to share my faith with people that I've established relationships with.

How do MMO's differ from other games in terms of social interaction?
I'd say that many of the MMOs encourage teamwork and organization more than most games, especially as the characters advance to higher levels.
 
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