Constructive criticism time!
/me does the Constructive Criticism dance
PRO: Great first draft, fairly easy to pick up and play, enough room for at least 16 players, alternate routes.
CON: Long, narrow hallways subject to Heavy/Medic domination, map favors defense, teams able to shoot one another before match start, some textures (hangar door, air vents) a tad bland.
I'd recommend adding signage (arrows, point designations, etc.) to help direct players to their objectives. If possible, add a third pathway; playing the map with 24 players might result in defense domination with only two paths.
The map is a great start to what will hopefully be a long and very successful mapping career.
/me does the Constructive Criticism dance
PRO: Great first draft, fairly easy to pick up and play, enough room for at least 16 players, alternate routes.
CON: Long, narrow hallways subject to Heavy/Medic domination, map favors defense, teams able to shoot one another before match start, some textures (hangar door, air vents) a tad bland.
I'd recommend adding signage (arrows, point designations, etc.) to help direct players to their objectives. If possible, add a third pathway; playing the map with 24 players might result in defense domination with only two paths.
The map is a great start to what will hopefully be a long and very successful mapping career.
