Map testing

Constructive criticism time!

/me does the Constructive Criticism dance

PRO: Great first draft, fairly easy to pick up and play, enough room for at least 16 players, alternate routes.

CON: Long, narrow hallways subject to Heavy/Medic domination, map favors defense, teams able to shoot one another before match start, some textures (hangar door, air vents) a tad bland.

I'd recommend adding signage (arrows, point designations, etc.) to help direct players to their objectives. If possible, add a third pathway; playing the map with 24 players might result in defense domination with only two paths.

The map is a great start to what will hopefully be a long and very successful mapping career. :D
 
Thanks for the feedback Tek. ^_^ I've been trying to think of how better to balance the map for the offense. How well do you think a vent cover that dropped into the vent system in the lower area would work? What I had in mind would only allow one person at a time, and would have enough of a drop to do a small amount of damage, so it wouldn't always be the best option, but it would be there.
 
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