Any of you who played TFC with me a few years ago know that I tend to have much love for quality custom maps.
That being said, though, I want to throw a brick at people who re-make TFC maps for TF2.
TFC != TF2. (For those not familiar with math symbols, != means "not equal.")
Grenades are gone. Fine. So is grenade spam. Now I admit that I miss being able to stand toe-to-toe with a Soldier like I did in TFC, but, when I stop and think about it, a Medic has no business going toe-to-toe with a Soldier.
Conc jumps are gone. Good riddance. And I don't say this as a frustrated defender trying to kill a flag-running Medic; I say this as a Medic who used conc jumps to run flags. Conc jumps remove the need for teamwork as it propels the flag runner out of the range of the defender.
TF2 has two major advantages over TFC, and both are derived from design philosophy:
- The Team over the Individual. In a team-based game, a support class shouldn't be able to stand toe-to-toe with an offensive class. Engineers and Medics shouldn't be able to lay the smack down on a Soldier unless that Soldier is incredibly bad. People can't go Rambo and knock out half a team. Put another way, "It takes a village to cap a flag."
- Purity of Purpose. If you've read any commentaries on Blizzard's design philosophy, you've probably seen this term before. "Purity of Purpose" means that each unit has advantages and disadvantages that encourage the player to use the unit for a specific purpose. Blizzard used this philosophy to create one of the greatest real-time strategy games ever; Valve brilliantly translates the strategy from RTS to FPS in TF2.
As much as I loved TFC, I admit that one of the design flaws was a lack of Purity of Purpose for the classes. Medics rarely, if ever, healed their teammates. The Medic was a Scout with less speed, more health and armor, and the ability to infect enemy team members. The lack of a powerful offense weapon or grenades, coupled with the free-form healgun, force the Medic to play as
a support class who, ya know,
heals people, not a lone wolf flag runner.
So stop porting games from a game with grenades to a game without them. TFC and TF2 run on different mechanics. A great map in TFC doesn't necessarily translate to a great--or even good--map in TF2.
And ctf_2fort
should not be played with 32 players. It's not fun. It's anarchy.