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Heh, that's what my stuff looked like a few weeks in, though all toons were in the teens. Got sad hearing everyone else doing dungeons so picked a main.![]()
Question for you running alts - any you like the best? Any you feel are underpowered? Just looking at your levels for guardian vs warrior there seems to be at least a little hint there.
Definitely go 5 points in Illusion first for Illusionist's Celerity. It helps all of your illusion summoning cooldowns, regardless of weapon, and makes a big difference.
If you can scrape together the 20 gold easily, I'd definitely sink it to fast-forward from 10 to 30. I enjoyed my mesmer most of the way through, but a lot of people report being frustrated before they get to 40 and get the master traits unlocked. It's a lot like Engineer that way. Suddenly you get a couple of synergistic traits and it feels so much smoother.
I did Staff/Greatsword for most of my leveling, but Greatsword had some pretty significant bugs introduced during the last patch that impacted its damage as well as iBerserker's ability to hit, which not only causes damage issues but impacts the multi-target cripple that helps you kite.
Now I'm running something very close to http://www.youtube.com/watch?v=T-B3mkM7dqM which is a condition specific build that relies primarily on staff. A lot of people on forums say condition builds aren't as good, but I'm finding it to have good survivability.
The number one thing to know about Mesmer, I think, is that it has a distinct playstyle. There's a ramp-up time to your damage, so it's kind of clunky if you try and pull one mob at a time and kill before moving on to the next. It also doesn't have the AoE nuke capability of the Ele, so it's not a matter of aggroing several mobs, bundling them up to hit together.
It's more like a rolling destruction assembly line. You don't want your illusions all on one mob, because when the mob dies, so do they. Instead, you spread them around, fighting several at a time. When one dies, you grab another to add to the group. Once you get the damage rolling, you don't have to keep ramping up, you just keep cycling in more enemies to replace the old ones. It does work out to a sort of AoE. You have a lot of bouncing attacks and shatters and "on death clone" traits are all AoE. It's just important that you cycle targets as you go, unlike ground targeting or single target spells that hit everything around them.
In one of those "comprehensive mesmer guide" videos (he's up to four or five now) he demonstrates this a bit. I'm not sure if its in the one I posted or one of the others. Once I locked on to that rolling style, the mesmer made a lot of sense to me.
If you can scrape together the 20 gold easily, I'd definitely sink it to fast-forward from 10 to 30.