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Why do you think this is EA's fault?
Valve is in complete control over the Left 4 Dead property.
No, that is not their relationship to Valve. See the wikipedia link on Left 4 Dead.EA is in charge of publishing L4D, therefore in control of what valve puts out and when.
They are also stating the game will release 11/17 which will be just under a year since the first game. I'm hoping they release this more like a DLC on the PC either free or at a reduced cost. This sounds more like an expansion and I don't plan on forking over $50 for some new maps and melee weapons.
Glad to see we are in agreement that you have no evidence of EA pushing Valve around.Just going with my gut, I don't need your...."references"
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Source: Doom II: Hell on Earth - From Wikipedia, the free encyclopediaDoom II was not a dramatically different game from its predecessor. There were no major technological developments, no graphical improvements, and no real changes in fundamental gameplay. The game still consisted of the player negotiating non-linear levels, picking up keys to unlock new areas, and of course shooting down hundreds upon hundreds of monsters. However, due to there being larger and more complicated maps, with larger groups of monsters, the game required higher system specs than the original.
The main additions to the game were the additional monsters available for the player to fight. Doom II doubled the amount of non-boss monsters and started using bosses from the original Doom as normal level enemies. In addition, the multiplayer functionality was greatly improved in Doom II, including "out of the box" support for a vastly increased number of dial-up modems. The two player dial up connection allowed one player to dial in to the other player's computer in order to play either co-operatively or in deathmatch style combat. There was also LAN functionality added, which was improved upon as patches and updates were released.
The only new weapon addition was the double-barreled shotgun (named 'Super Shotgun' ingame), which used up two shotgun shells per fire but could fire out 20 pellets instead of the regular shotgun's seven pellets from one shell, making it very useful in dispatching Demons, Cacodemons, and any form of medium-sized monster.
There was also one new power-up item created: the Megasphere, a tan soul sphere that would give the player 200% armor and health.
Valve released a beta of the L4D SDK on May 15.NO VALVE. NO. GIVE US AN SDK AL-FRIGGIN-READY. Seriously, they said it would ship with the game, and it's not even out by the time they announce the sequel? Are they even going to make an l4d SDK? Or are they just going to make on for l4d2? AAAAAAAAAAAAAAAUGH.
• Significant content for L4D1 was promised, and never delivered
• Valve put little faith in L4D1 since they almost certainly started working on L4D2 right after release
• The fact that L4D2 is nearly identical to L4D1 will decimate the community for both games
• The announced date is not nearly enough time to polish content or make significant gameplay changes
• The new character designs seem bland and unappealing so far
• L4D2 is too bright to fit in with L4D1's visual aesthetic
• The fiddle-based horde music is extremely disliked, though the differently orchestrated music is otherwise welcome
• L4D2's release will result in a drop in quality and frequency for L4D1 content, even compared to before
• The community has lost faith in Valve's former reputation for commitment to their games post-release