In-game weather

Flamethrøwer

New Member
I'd like to see more of it (yes, my settings are turned on).

I think a cool idea would be to track the weather conditions in the world that correlate to areas in the game, and then when something happens in the real life area, it could also happen in the game (not too difficult to get this to happen automatically with the internet and all). This would give frequency and severity a realistic feel.

For instance:
The Barrens could be linked to weather in an African savannah. Not much would happen with it.

The Hinterlands could be linked to a Canadian province, and would get rain and storms whenever that province got rain and storms.

Silithus could be linked to the Sahara, heat waves during the day and all.

Stranglethorn Vale could be linked to a tropical island, complete with hurricanes once or twice a year.

In the desert areas, there could be more vegetation after rainfall, and then slowly get more sparse until the next rainfall. Booty Bay would be in disarray (more so than it is already) for a couple of days after a hurricane. Blizzards in the Storm Peaks would make certain areas impassable by foot for a day or two. I'd like to see stuff like that instead of the same old snow patterns in half-covered Grizzly Hills. Sometimes Grizzly Hills could be all snow-covered, sometimes none, sometimes in between.

What do you all think? Is this ever a possibility? I have no clue how game-events work or how to implement them so maybe this idea is a huge impossibility. I'd like to see more outside-the-box thinking like this though!
 
I don't know how difficult or practical it would be to link zones to real world weather events.

But the idea that Azeroth actually being affected by the weather is good one. More vegetation after a rain - good for herbalists, and the rain cleans away some of the ground to make more mining nodes available. If it snows - there becomes less vegetation and minings (as it is under the snow) for herbalists but more cloth and leather drops from animals and humanoids storing such things for warmth.

They managed to get fishing in some area's to change based on the time of day. I think they could do something similar with weather.


Snowstorms and heavy rain should severely reduce in game visibility and the map detection of nodes. Windstorms affect your rate of movement. Imagine PVPing in the middle of a rain storm where plate rusts (becomes less effective) and as cloth gets soaked, it becomes more effective. Or PVPing in a blinding snowstorm where you can't see anything including team mates that are more then 10 yards out and your movement speed is reduced to 60% regardless of slowing effects (making player CC slowing effects useless)
 
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I don't know how difficult or practical it would be to link zones to real world weather events.

But the idea that Azeroth actually being affected by the weather is good one. More vegetation after a rain - good for herbalists, and the rain cleans away some of the ground to make more mining nodes available. If it snows - there becomes less vegetation and minings (as it is under the snow) for herbalists but more cloth and leather drops from animals and humanoids storing such things for warmth.

I like it, I like it. Keep running with this - any other ideas? Anyone that knows more about the technical aspect of the game that can tell us if this is feasible or not?
 
Also, as an engineer, I claim sole rights for our profession to be able to forecast weather. For a fee, of course.

I picture engineers posting their predictions for all the guild to plan by!
 
Blizzard is based in Southern California.

The weather never changes here.

So I don't think the Blizz folks will be able to grasp to the concept of "dynamic weather." They'll be like "wait, you meant when it's 74 degrees out instead of 72 degrees?"
 
Blizzard is based in Southern California.

The weather never changes here.

So I don't think the Blizz folks will be able to grasp to the concept of "dynamic weather." They'll be like "wait, you meant when it's 74 degrees out instead of 72 degrees?"

lol. Maybe we can send them a video of what weather is and how it works. They don't seem to understand snow.
 
Blizzard is based in Southern California.

The weather never changes here.

So I don't think the Blizz folks will be able to grasp to the concept of "dynamic weather." They'll be like "wait, you meant when it's 74 degrees out instead of 72 degrees?"

I <3 Gilga :P
 
I noticed that there is still weather changes in Wetlands and other older world area's. It's fun, but probably they don't do it for lag reasons, same as no chests for rogues to open and find fun stuff in.
 
That would be sweet for engineering. I would sell umbrellas to all the guildies, at a reduced price of course, but I couldnt be held liable for any lightning strikes.

Its a cool idea, but man WG lags enough as it is lol.

Would fire mages be immune to the cold weather effects though?
 
That would be sweet for engineering. I would sell umbrellas to all the guildies, at a reduced price of course, but I couldnt be held liable for any lightning strikes.

Its a cool idea, but man WG lags enough as it is lol.

Would fire mages be immune to the cold weather effects though?

Mages would be immune to everything. In fact, it would give us a 1000 SP buff and immunity to all attacks, both present and future.
 
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