Flamethrøwer
New Member
I'd like to see more of it (yes, my settings are turned on).
I think a cool idea would be to track the weather conditions in the world that correlate to areas in the game, and then when something happens in the real life area, it could also happen in the game (not too difficult to get this to happen automatically with the internet and all). This would give frequency and severity a realistic feel.
For instance:
The Barrens could be linked to weather in an African savannah. Not much would happen with it.
The Hinterlands could be linked to a Canadian province, and would get rain and storms whenever that province got rain and storms.
Silithus could be linked to the Sahara, heat waves during the day and all.
Stranglethorn Vale could be linked to a tropical island, complete with hurricanes once or twice a year.
In the desert areas, there could be more vegetation after rainfall, and then slowly get more sparse until the next rainfall. Booty Bay would be in disarray (more so than it is already) for a couple of days after a hurricane. Blizzards in the Storm Peaks would make certain areas impassable by foot for a day or two. I'd like to see stuff like that instead of the same old snow patterns in half-covered Grizzly Hills. Sometimes Grizzly Hills could be all snow-covered, sometimes none, sometimes in between.
What do you all think? Is this ever a possibility? I have no clue how game-events work or how to implement them so maybe this idea is a huge impossibility. I'd like to see more outside-the-box thinking like this though!
I think a cool idea would be to track the weather conditions in the world that correlate to areas in the game, and then when something happens in the real life area, it could also happen in the game (not too difficult to get this to happen automatically with the internet and all). This would give frequency and severity a realistic feel.
For instance:
The Barrens could be linked to weather in an African savannah. Not much would happen with it.
The Hinterlands could be linked to a Canadian province, and would get rain and storms whenever that province got rain and storms.
Silithus could be linked to the Sahara, heat waves during the day and all.
Stranglethorn Vale could be linked to a tropical island, complete with hurricanes once or twice a year.
In the desert areas, there could be more vegetation after rainfall, and then slowly get more sparse until the next rainfall. Booty Bay would be in disarray (more so than it is already) for a couple of days after a hurricane. Blizzards in the Storm Peaks would make certain areas impassable by foot for a day or two. I'd like to see stuff like that instead of the same old snow patterns in half-covered Grizzly Hills. Sometimes Grizzly Hills could be all snow-covered, sometimes none, sometimes in between.
What do you all think? Is this ever a possibility? I have no clue how game-events work or how to implement them so maybe this idea is a huge impossibility. I'd like to see more outside-the-box thinking like this though!