Woven
New Member
After talking to Renee on our hike.. I think the healing we will try is as follows:
Druid will primarily have the lock and the sacrificed person. Hot the sacrifice person as soon as Illhoof targets them. Hot the warlock (along with Priest shield)
If we set up the interface to see the targets target.. I believe Ill takes his focus off the MT and focuses on his sacrificed victim before the chains come..
If that is true she can watch Ill's target and HOT as fast as possible. Or someone can call it out.. What we want ideally is to have the right hot..and our dps fast on the draw, so that the hot only heals the chained person a little until they are released and then does more healing afterwards..This way Illhoof will not get the full advantage of that HOT (We are still talking through which heal to use..) and the setup..
Pally: Heal the MT.
Priest: Help heal the MT, OT and lock if need be.
(These two roles, priest/pally, we can play around with and reverse)
I'm wondering what the most efficient use of an OT would be on that Imp..If we are just going to ignore it perhaps a pet or pets could deal with it, or is the pet dps better on the chains? (Just read mikes post, if we are going to use 2 tanks, I'd think the pets would dps better on the chains?) Imp does not seem to hit very hard..As for the MT I think reng was taking the most dmg when he had the fire debuff on him and getting hit with fire from many imps.. (So..perhaps a few fire resist pots would not hurt)
Pally buffs: Concentration would be ideal for the lock.. and even healers..since occasionally we do get interrupted by imps and it delays our heals..I'm not sure how much the FR aura would benefit us over the devotion aura..on the MT. (Con, devo or Con FR)
Priest can buff us with shadow protection.
Everyone should be as close to the circle as possible so the lock can cast SOC on Ill and deal with as many imps as possible.
Check your enchants & try to bring pots..We have alch's in the guild who can make some nice ones.. I can make destruction and relentless assualt, to name a few..offensive ones.
Druid will primarily have the lock and the sacrificed person. Hot the sacrifice person as soon as Illhoof targets them. Hot the warlock (along with Priest shield)
If we set up the interface to see the targets target.. I believe Ill takes his focus off the MT and focuses on his sacrificed victim before the chains come..
If that is true she can watch Ill's target and HOT as fast as possible. Or someone can call it out.. What we want ideally is to have the right hot..and our dps fast on the draw, so that the hot only heals the chained person a little until they are released and then does more healing afterwards..This way Illhoof will not get the full advantage of that HOT (We are still talking through which heal to use..) and the setup..
Pally: Heal the MT.
Priest: Help heal the MT, OT and lock if need be.
(These two roles, priest/pally, we can play around with and reverse)
I'm wondering what the most efficient use of an OT would be on that Imp..If we are just going to ignore it perhaps a pet or pets could deal with it, or is the pet dps better on the chains? (Just read mikes post, if we are going to use 2 tanks, I'd think the pets would dps better on the chains?) Imp does not seem to hit very hard..As for the MT I think reng was taking the most dmg when he had the fire debuff on him and getting hit with fire from many imps.. (So..perhaps a few fire resist pots would not hurt)
Pally buffs: Concentration would be ideal for the lock.. and even healers..since occasionally we do get interrupted by imps and it delays our heals..I'm not sure how much the FR aura would benefit us over the devotion aura..on the MT. (Con, devo or Con FR)
Priest can buff us with shadow protection.
Everyone should be as close to the circle as possible so the lock can cast SOC on Ill and deal with as many imps as possible.
Check your enchants & try to bring pots..We have alch's in the guild who can make some nice ones.. I can make destruction and relentless assualt, to name a few..offensive ones.
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