If "we" were to make an Indie game, what would it look like?

I know I'm resurrecting an old thread, but it seemed the best place to put this.

The link below is to a "proof of concept" that I have worked on over the past couple weeks. It's a simple game that relied heavily upon the XNA tutorial I had gone through. Of course, a large portion of the code needed to be modified to work with the different setup.

The game assets are entirely mine, created in Blender and/or Gimp. Although, many of the items were created and animated in 3D, they were exported into 2D spritesheets. There is no sound as I didn't bother to search for royalty-free sounds (although I am pretty sure there is a site dedicated to just that purpose). There is no real stage markers or end of game. It is essentially an endless loop of wave after wave of enemy planes. Each wave is a random number of planes (3-10). If you destroy an entire wave the last plane destroyed has a random chance of dropping a powerup (speed, weapons, health, life). The more planes in a wave the higher the chance of a powerup drop. The enemy planes take 2 hits to destroy (making the game ridiculously easy if you get the weapon powerup). They do not fire back at you.

It is far from perfect, but was more of a proof to myself that such a thing was possible on a small scale. There is an "installer" but I'm not sure where it installs to as when I tested it on my other computer it seemed to just end up running the game (nothing in the Program Files folder - or at least I couldn't find it). If this makes you concerned then don't download the file. If you want, I can post the c# solution/source files so you can determine for yourself there is nothing nefarious in the code and/or you can compile it yourself.

P-38 Lightning Strike

p38Game.jpg
 
Ooooh snazzy. I know these things take a lot of work :) .

If you are interested in sounds from my catalog O' ancient links is this http://www.freesound.org/ . You'd want the ones under public domain or attribution (which requires attributing the author but nothing else). You'd probably have to use something like http://audacity.sourceforge.net/ to properly cut/loop sounds though.
 
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