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Correct me if I'm wrong here, but League of Legends isn't classified as a real-time strategy game.Just not as repetitive as any other RTS
...Bwah?Do I want 3 races with about 3 main ways to build them, for a total of 9 variations, or 75 heroes times approximately 3 legitimate builds for each which means 225 variations?
I think where class shooter shine is in providing alternatives to, "Run here, kill dudes."I on the other hand find the class shooters more boring: there's only a few number of classes to choose from, and once i do only a couple weapons to use... same "variety" over and over again at the expense of not having a dozen weapons available for me to use based on the situation and area of the map, and hardly any variety in the ways you can traverse the maps.
Agreed.Well it's a good thing that there are a lot of quality PC games out to cater to us all!
And I make no apologies for it.Lol, someone's obviously a little biased in favor of Starcraft.
With random players, yes.Honestly, I would say the same thing about pretty much every RTS I've started playing long enough after it came out. You may have a campaign to learn in, but you still find that you get your tail kicked when you try to compete with players.
Custom maps and South Korea declaring it the national sport didn't hurt.Now, I haven't had a ton of experience with Starcraft specifically in that area, but I did have that experience playing Warcraft 3 online. As Gerbil was saying, it is certainly impressive that SC has remained popular for so long. I can see plenty of reasons why that might be in addition to the ones he mentioned (such as low computer requirements and low cost to keep playing the same game instead of buying new games/computers), but it is still unusual.
Thanks for making me feel old, Darth. -_-Part of what would make it difficult for me to understand why SC is such a big deal is because I was too young to really be into video games when it came out. SC was released in early 1998, so I would have been 8 at the time. Barely old enough even TRY to play the game, certainly not old enough to be any good at it.
Without a gaming group like ToJ, I'd agree.Another difficulty with getting into RTS games in general is that they almost always have a harder learning curve than other games do, because RTS skills don't transfer as smoothly into each new RTS game. If you don't get into it early on, chances are you won't be able to because of how far behind everyone else you get (unless you have massive amounts of time available to you).
I can definitely sympathize with this point. There are only so many hours in a day and I'm not going to spend the bulk of my gaming time "training" to improve at a strategy game. That's why I tend to stick to comp stomps and in-house 2v2 and 3v3 matches. I haven't even played the first of my five 1v1 ladder placement matches and I don't intend to.In more recent years I haven't had the money or the time to get good at RTS, so instead I've kept my focus on games where my skill can transfer more easily to newer games some day when I have money to get them.
'Twas a joke, sir.The point of that whole thing was to say that I disagree with your whole statement there. The opinion you are referring to is not wrong and has many reasons why it may be valid.
And if the only option was playing with random people on Battle.net, I'd say don't even bother buying SC2. The single-player campaign is fun, but not worth $60 on its own. And the SC2 players I've played with outside ToJ have been, on average, rude, obnoxious, and poor sports. I would have quit Brood War had I not established Tribe of Judah in 1999 and I doubt I would have been in as big a hurry to buy SC2 if other ToJ members weren't already planning to do the same.I'm neither a fan of LoL nor of SC, but I would certainly have liked to be good at them if I had time to get that way. I don't really know understand either of them is popular, but that's due more to me not spending enough time to learn than due to any inherent problems with the games.
Eh? Are you talking to me, Danny, or Grimbeorn?I'm not sure why you're comparing StarCraft with LoL.
Not to mention that I don't think you understand StarCraft very well, if at all, based on your posts here.
Thanks for making me feel old, Darth. -_-
'Twas a joke, sir.
It's not a dog. It's a zergling, Lester. A smaller type o' zerg.I suspected that it was, I was partly just noticing that when the supremacy of SC is questioned some people seem to react like their dog was just insulted or something.
Some people do, some people don't... I don't know.. I'm so confused! Mostly not though.Correct me if I'm wrong here, but League of Legends isn't classified as a real-time strategy game.
...Bwah?
StarCraft: 3 races * x number of units * y number of maps
League of Legends: 69 champions * 2 maps
Those are starting points for each game.
StarCraft strategies depend heavily on map layout; distances between bases, distances to expansions, number of expansions, types of expansions (gold minerals, standard minerals, island expansion), cover, and other terrain features all affect strategy.
Strategies also differ based on your opponents. One Terran may be very effective versus Zerg but far less effective versus Protoss.
Then factor in that strategies differ depending on the number of opponents. Playing a 1v1 is vastly different from a 2v2 or 3v3.
Still, to say there are "9 variations" in StarCraft II is a gross underestimate, to say the least.
It's unfortunate that specific strategies (bioball, 4 gate, mass stalkers) are so common, but balance tweaks and emerging strategies tend to diversify strategic options in the long run.
Eh? Are you talking to me, Danny, or Grimbeorn?
Sorry. I was talking to Danny.
Aye, I can understand that.Parallels abound... but kiting one on one Ashe versus Yi until my 4 teammates can catch up is more fun to me than kiting 20 whatever units versus my 18 marines. I don't always know why... maybe because each human player is represented by a single unit makes a kill in LoL feel like you really defeated them, instead of just bringing down one of their many pawns on the board.
...I just think that SC2 will have more staying power in the long-term, even with its flaws.
Well, yes, that, and frequent updates, new official UMS maps (Auir Chef sounds like fun!), community-made custom maps, and an ever-changing meta-game (well, in theory, at least) ensures respectable longevity. I don't know if there will be as many people playing SC2 in 10 years as there were playing Brood War 10 years after its release, but it should still be popular for quite a while.Yeah, it has "Star Craft" in its name.
I don't begrudge DOTA fans new iterations of the game, but I share the hope that SOTIS doesn't eclipse the "stock" StarCraft II game mode. Custom game modes eventually overtake original game modes in time (e.g. DOTA and WarCraft III), but it's still too early in SC2's run to have that happen now.unfortunately starcraft has already been infected by the deadly virus known as SOTIS. I hope it does not become like dota and completely dominate sc2...