every once in a while i decide to venture off into the troll battle.net forums to see if there were any balance fixes to zerg etc etc
sooo i ran across this and it made me laugh a lot...some of you probably have read it because it's the highest rated thread on sc2 forums
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Written by Dunsparrow
http://us.battle.net/sc2/en/forum/topic/1670091796
This thread was erase when I got banned, so I wanted to bring it back to explain all the great uses for zerg units and why they are not underpowered, they are just less balanced than other races, okay? Terran is the most balanced and Protoss is the second most balanced and thats why they do better.
Okay so lets dive right in:
Zergling
This unit is your light scout unit that can sometimes be used to fight (not recommended). Zergling have low hp and low damage but cheap and can beat enemy workers in 1v1 fights (if enemy brings 2nd worker you need to run). Best part about zergling is they are fast so sometimes you can get glimpse of the enemy force before they die. Remember to run away if enemy fight you back.
Bangling
It is a big ball and it kills itself. It is still considered upgrade from zergling because they both die the same, but when zergling die it doesnt hurt bad guys. This is only unit that doesnt run away because its already dead.
Roach
No you dont step on it (lol). Roach is good because it is the only zerg thing that has range until the game is like halfway over. This is good cuz Brotoss and Tarren always make things that fly over your army. Except these cant attack flying things either (acid only spits sideways, not up) so maybe you should not make too many. Also they are slow as balls which is stupid because when I chase roach in my apartment I can never catch it. This one is too slow to run away so if enemy fight you back, just go to hatchery and spawn larvae for new one.
Hydralisk
Now we are getting to good units. Hydralisk is the only unit slower than roach. So maybe not that good. But hydralisk does the most damages and dies in 2 hits instead of 1 so its pretty good. Hydra are best used if enemy promises not to move around too much or to attack you back. If Hydra leave base (creep) it becomes very tired so don't try to run away just make a new one if enemy comes.
Mutalick
Okay okay now this is super power unit. Mutalick is your best friend for zerg because it is the only non-scout unit that is kinda fast. Problem with mutalick is it cant win fights so its best used to attack thing that cant attack back like zealot and worker. If you see marine (terran starting unit) run away fast.
Corruptor
I think corruptor is a pretty cool guy. It kills colossus and doesnt afraid of anything. Well it is afraid of ground thing (run from ground okay).
Infestor
This is big fat worm that shoots eggs with marines. Remember marine is best unit so its cool that zerg get them but they die fast and walk as slow as hydralick. Also you can use fungus amungus to make enemy unit not catch hydralick for 5 second (use this time to run away slowly). This guy even can mind control bad guys and make them good guys. This is amazing cuz it lets zerg get good thing like colossus and siege tank instead of stupid thing like bangling (sorry bangling but stop dieing). This one can even tunnel underground so its the best for running away.
Brood Lord
This is best zerg unit when stupid Brotoss makes only cannons and then laughs at you from his base. You just say "o ya here come zerg fast unit" wait not fast unit. But it has very long range. Anyway if enemy has something besides cannon don't make this because it will be dead and it costs 1 full expansion per guy. It cant run away cuz its slower even than hydralick with fungus amungus.
Ultralick
Ultralick is the zerg dinosaur. If you get this you win unless you fight terran that has marauder (second terran starting unit). Its cuz terran is more balanced. The problem with this dinosaur is that he doesnt have lasers like the protoss dinosaur (colossus) so he has to run up close and hit them with his face. This guy might can run away but I never tried it cuz dinosaurs dont run, dinosaurs fight.
Okay I hope this helps the new zergs to learn how to fight tarrren and brotoss. Remember, try to fight other zergs if you can cuz they are easiest. FOR THE SWARM!
sooo i ran across this and it made me laugh a lot...some of you probably have read it because it's the highest rated thread on sc2 forums
---------------------------------------------------------------------------
Written by Dunsparrow
http://us.battle.net/sc2/en/forum/topic/1670091796
This thread was erase when I got banned, so I wanted to bring it back to explain all the great uses for zerg units and why they are not underpowered, they are just less balanced than other races, okay? Terran is the most balanced and Protoss is the second most balanced and thats why they do better.
Okay so lets dive right in:
Zergling
This unit is your light scout unit that can sometimes be used to fight (not recommended). Zergling have low hp and low damage but cheap and can beat enemy workers in 1v1 fights (if enemy brings 2nd worker you need to run). Best part about zergling is they are fast so sometimes you can get glimpse of the enemy force before they die. Remember to run away if enemy fight you back.
Bangling
It is a big ball and it kills itself. It is still considered upgrade from zergling because they both die the same, but when zergling die it doesnt hurt bad guys. This is only unit that doesnt run away because its already dead.
Roach
No you dont step on it (lol). Roach is good because it is the only zerg thing that has range until the game is like halfway over. This is good cuz Brotoss and Tarren always make things that fly over your army. Except these cant attack flying things either (acid only spits sideways, not up) so maybe you should not make too many. Also they are slow as balls which is stupid because when I chase roach in my apartment I can never catch it. This one is too slow to run away so if enemy fight you back, just go to hatchery and spawn larvae for new one.
Hydralisk
Now we are getting to good units. Hydralisk is the only unit slower than roach. So maybe not that good. But hydralisk does the most damages and dies in 2 hits instead of 1 so its pretty good. Hydra are best used if enemy promises not to move around too much or to attack you back. If Hydra leave base (creep) it becomes very tired so don't try to run away just make a new one if enemy comes.
Mutalick
Okay okay now this is super power unit. Mutalick is your best friend for zerg because it is the only non-scout unit that is kinda fast. Problem with mutalick is it cant win fights so its best used to attack thing that cant attack back like zealot and worker. If you see marine (terran starting unit) run away fast.
Corruptor
I think corruptor is a pretty cool guy. It kills colossus and doesnt afraid of anything. Well it is afraid of ground thing (run from ground okay).
Infestor
This is big fat worm that shoots eggs with marines. Remember marine is best unit so its cool that zerg get them but they die fast and walk as slow as hydralick. Also you can use fungus amungus to make enemy unit not catch hydralick for 5 second (use this time to run away slowly). This guy even can mind control bad guys and make them good guys. This is amazing cuz it lets zerg get good thing like colossus and siege tank instead of stupid thing like bangling (sorry bangling but stop dieing). This one can even tunnel underground so its the best for running away.
Brood Lord
This is best zerg unit when stupid Brotoss makes only cannons and then laughs at you from his base. You just say "o ya here come zerg fast unit" wait not fast unit. But it has very long range. Anyway if enemy has something besides cannon don't make this because it will be dead and it costs 1 full expansion per guy. It cant run away cuz its slower even than hydralick with fungus amungus.
Ultralick
Ultralick is the zerg dinosaur. If you get this you win unless you fight terran that has marauder (second terran starting unit). Its cuz terran is more balanced. The problem with this dinosaur is that he doesnt have lasers like the protoss dinosaur (colossus) so he has to run up close and hit them with his face. This guy might can run away but I never tried it cuz dinosaurs dont run, dinosaurs fight.
Okay I hope this helps the new zergs to learn how to fight tarrren and brotoss. Remember, try to fight other zergs if you can cuz they are easiest. FOR THE SWARM!