Daniel434
New Member
After reading through a long thread I found this post:
Read the full post here: http://guildwars.incgamers.com/foru...a-July-20-22&p=5789379&viewfull=1#post5789379 (debate ensues, it's interesting)
This post struck me because while I thoroughly enjoyed GW2 and thought it better than any other MMO I have played -- I did feel as if many times you were just alone in the world and people would only gather for world events and when finished scatter away, even if you stopped and tried to chat them up.
Granted, I only played for a couple of days and since it's beta, everyone is trying to test out new features and there's not a lot of time for socializing because of the length of the beta. But the one gripe I did have was that nearly every quest I completed, I did myself and many times it would be nice to have some help. I guess this is what guilds are for. Also, we didn't get to level our characters far enough to go to more challenging area's that may require seeking out a party and we didn't get to experience dungeons which require a party.
I guess the question is: Did anyone else feel they were playing solo? If so, was it because of the limits due to it being in beta?
I played for maybe two hours and I was monumentally bored. I couldn't really put my finger on why, though. So I sought enlightenment in the pulsating veins of the internet. I didn't have to seek for long. The very first thing that popped up was:
"Guild Wars 2 is a single player MMO".
I said to myself, what? That can't be right. But as you all know, I'm certainly not one to reject an idea out of hand. So I read on. The poster argued that the ad hoc grouping system, which I up to this point thought of as one of the strong points of GW2, actually is worse than formal grouping. Since anyone boost everyone else without having to actually interact with them, the game becomes entirely momentary and there is nothing that form a persistent bond between you and any other player. At this point I had to agree with him, it was the same thing that I had said before; that GW2 felt like you were playing side by side with people instead of together with them..
Read the full post here: http://guildwars.incgamers.com/foru...a-July-20-22&p=5789379&viewfull=1#post5789379 (debate ensues, it's interesting)
This post struck me because while I thoroughly enjoyed GW2 and thought it better than any other MMO I have played -- I did feel as if many times you were just alone in the world and people would only gather for world events and when finished scatter away, even if you stopped and tried to chat them up.
Granted, I only played for a couple of days and since it's beta, everyone is trying to test out new features and there's not a lot of time for socializing because of the length of the beta. But the one gripe I did have was that nearly every quest I completed, I did myself and many times it would be nice to have some help. I guess this is what guilds are for. Also, we didn't get to level our characters far enough to go to more challenging area's that may require seeking out a party and we didn't get to experience dungeons which require a party.
I guess the question is: Did anyone else feel they were playing solo? If so, was it because of the limits due to it being in beta?