I thought it was interesting that soldier armor was the least crafted armor, but weaponsmithing was the highest of the weapon crafts.
I expect cooking will be a lot more popular because of dyes and consumables will be more desired at endgame where people are looking for the slight edge.
Cool that Anet are taking it seriously enough to hire someone to manage the economy. I suppose the fact that real life money finds it's way into the game via gems was a good motivation. It's not just about keeping the economy in game stable for the fun of the players, it's also about making sure the gem shop continues to be a stable income source.
The trading post values chart was one of the most interesting pieces, and he didn't comment on that at all. Prices never stabilized, which is expected over such a short time and with no long term motivation in the economy. It'll be interesting to see how that works out after launch.