DZwart
Legacy of Elijah Officer
From the Guild Wars website:
Nice that the henchies are no longer useless after moving on from infusion in Iron Mines. Anyone know what the bugs were in Sanctum Cay or Iron Mines?
Update - Thursday January 26
* Modified the Sacred Temples and Unholy Temples tournament maps so that players cannot pass relics across barriers.
* Added Japanese translations in preparation for today's Japanese launch of Guild Wars.
* Changed the morale boost in Isle of the Nameless from 2% to 10%.
* In the "Iron Mines of Moladune" mission, henchmen now become infused when your team gives the Spectral Essence to the Seer.
* Modified Skill Bar tool tips so that they don't overlap the Health and Energy bars.
* Fixed minor bugs in the following quests: "The Nameless Masters" and "The Hero's Challenge."
* Fixed minor bugs in the following missions: "Iron Mines of Moladune" and "Sanctum Cay."
* Fixed a bug that incorrectly eliminated the recharge time from the following Ranger skills: Distracting Shot, Savage Shot, Concussion Shot, and Punishing Shot.
Nice that the henchies are no longer useless after moving on from infusion in Iron Mines. Anyone know what the bugs were in Sanctum Cay or Iron Mines?