Greeting from Space

Cloud G

New Member
Hello ALL!!

Since Icthus dropped by to see us, I figured I say hello as well.

So how goes it in WoW?





Just is case, here's a link to WoW AA and WoW AAA
 
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Nope, no servers. No regions, like the GW, for that matter. EVE has over 5,000 star systems for the entire world to share and move freely about. Just hit up either Ian Simon, or Issac Gains in game to get pointed in the right direction.
 
Somebody has a good nature about them.
What I know about Eve wouldn't fill a thimble, even with a pixie in it. So, enlighten us what Even is about. What can you do in a star system, how do they differ from each other, how do you move about, what are some typical goals one would find in your game, and stuff like that.
 
Somebody has a good nature about them.
What I know about Eve wouldn't fill a thimble, even with a pixie in it. So, enlighten us what Even is about. What can you do in a star system, how do they differ from each other, how do you move about, what are some typical goals one would find in your game, and stuff like that.



The story of EVE is classic Scfi. In the year something in the future, a worm hole was discovered leading to another galaxy across the universe. humans went through it and began to colonized it. Years later, the worm hole collapsed leaving the colonists standard. those that remained form groups and began to war with each other. Later peace came. But not all of space is peaceful....

In EVE, your a pilot. Instead of walking around stations and what not, you fly a ship. Ships come in different sizes, and strengths. They are fitted with modules which include everything from mining lasers and guns to shield boosters, and jamming arrays. You're skills determine what you can fly, and what you can fit.

You level up in EVE by training skills. That involves getting a skill book, and setting it to train a level. A skill has a training time attached to it, and once set to train, it will continue to do so until it's finished (even if you logout or your account goes inactive).

Star systems are huge playing fields. They can contain asteroid belts, stations, Player stations, mission spots, planets, moons and jump gates. Not all systems are equal though. Some have better resources, some have lots of stations....some just have one gate in, and one gate out. each system has a security rating. in high security systems, you can move about with out incident. In low security systems, you have to watch out for pirates, and waring corporations.

You move about in your ship. Jumping from system to system, warping to objects in a systems, or just slow boating around.

In EVE, you're pretty much open to do anything. you can fly any ship, use any module, go anywhere. Common occupations are mining which involves fitting a ship with mining lasers and finding an asteroid belt, trading goods hauling them from one system to the next, running missions for agents (story part), researching new technologies, build ships and modules, PvP in small one-on-one to massive fleet battles involving hundreds of ships......

Ships range from small frigates to large carriers and titans. Some like Dreadnoughts are huge and able to fit large siege weapons for taking out stations. Covert ops ships are able to fit a clocking device.

Early on, you can accomplish most missions easily alone, however later ones can take only the teamwork of a small fleet. You may just want to sit back and mine....or get a group together and strip a whole system of valuable minerals. You could head out into low security space, and "pick a fight" with whom ever you meet. (better to do that in a group though)

If you want to jump in, run a mission you can. If you;d rather sit for hours either in a mining op, or a fleet engagement you can.

I think that pretty much sums it up. Everything in EVE can be as simple or as complex as you decide to make it. Any questions?
 
What is meant by the most sever death penalty in PvP for any MMO?

About EVE?

In PvP your character dies...Well, first you lose your ship, and any modules you may have. You then end up in a pod, no gun, no shield, no armor. If that goes, then your character dies. Now....all is not lost. Remember this is Scifi. You setup a clone. You have one by default, however you have to keep upgrading it as they only hold so many skill points. Now, when your pod gets blow up, it transmits your conciseness across space to where your clone is....and there you wake up. 'course your ship, and everything in it is pretty much gone...either it explode with the ship, or your attacker looted what was left.


First rule in EVE: Never fly a ship you can not afford to lose.
 
It's good fun.

You run the risk of losing your ship on missions against NPCs......even mining as NPC pirate sometimes show up. In both of those, it's about knowing when to run and when to fight.

Otherwise, you simply stay in safe areas.....or stay in groups.
 
yes and no.

In EVE, you have to a member of a corp. BUT there are player corps and NPC corps. Basically when you're not in a player corp, you're in an NPC corp. Player corps carry the same benefits as a guild in any other game. In EVE it automatically sets you as friendly to the rest of you corp mates, and anyone the corp is friends with or has an alliance with. This is important especially in 0.0 or lawless PvP space where people will shoot on site.

You also have access to any resources the crop has such as items in hangers, or standing.

But no...you don't have to be in a corp to play or try. in fact you'll see some people in the starting NPC corp and have been there for years.
 
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