So I am actually mildly interested in a game after a long while.
http://www.gametrailers.com/videos/n70e0j/gigantic-overview-trailer
http://www.gogigantic.com/
Generally speaking most of the games I am interested in have some concept that I've daydreamed about using in one of my game ideas. The art style is near a place I've wanted to see for a while. A cell shaded look, no outlines, and an exaggeration on on the characters without being overtly childish. Like TF2 but more dynamic in the style it allows and less textures. Honestly my idea involved using mainly solid colors, and this is more textured, but it's close enough.
It also looks like they are trying for some combos in the character abilities. Again it's something I wanted to see more of. I've long thought Valve should have made more combos like puff/sting/Pyros etc. Limiting a character to only a few abilities makes them easy to pick up and use. While making those few abilities combine in multiple ways creates depth in gameplay without making it cumbersome. It doesn't look like the developers will flesh it out fully but they've made a little effort (gives me more ideas if they don't
).
I'm not sold yet on the moba-ish game play, even if it's not a pure moba, but we will see how it turns out.
Apparently the lead designer for Guild Wars and Starcraft is heading it up but he's made forgettable things too. Does anyone know anything about the company's morals etc.? Some of the text mentions demons but I could not find a synopsis of the game's back story. EDIT: Confirmed it will be F2P.
Anyway it won't keep me away from TF2 but I signed up to try out the alpha, IDK if I'll get in though.
...and yes it's pretty. I've always held spending all your time making high res textures for Call of Duty's bathrooms is wasteful if you don't get the overarching design right.
http://www.gametrailers.com/videos/n70e0j/gigantic-overview-trailer
http://www.gogigantic.com/
Generally speaking most of the games I am interested in have some concept that I've daydreamed about using in one of my game ideas. The art style is near a place I've wanted to see for a while. A cell shaded look, no outlines, and an exaggeration on on the characters without being overtly childish. Like TF2 but more dynamic in the style it allows and less textures. Honestly my idea involved using mainly solid colors, and this is more textured, but it's close enough.
It also looks like they are trying for some combos in the character abilities. Again it's something I wanted to see more of. I've long thought Valve should have made more combos like puff/sting/Pyros etc. Limiting a character to only a few abilities makes them easy to pick up and use. While making those few abilities combine in multiple ways creates depth in gameplay without making it cumbersome. It doesn't look like the developers will flesh it out fully but they've made a little effort (gives me more ideas if they don't

I'm not sold yet on the moba-ish game play, even if it's not a pure moba, but we will see how it turns out.
Apparently the lead designer for Guild Wars and Starcraft is heading it up but he's made forgettable things too. Does anyone know anything about the company's morals etc.? Some of the text mentions demons but I could not find a synopsis of the game's back story. EDIT: Confirmed it will be F2P.
Anyway it won't keep me away from TF2 but I signed up to try out the alpha, IDK if I'll get in though.
...and yes it's pretty. I've always held spending all your time making high res textures for Call of Duty's bathrooms is wasteful if you don't get the overarching design right.
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