first public showing of the expansion for World of Warcraft at BlizzCon.

awnold

New Member
I’m very happy to announce that we'll have the first public showing of the expansion for World of Warcraft at BlizzCon...

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4782636&p=1&tmp=1#post4782636


...Raid Content
Since day one, our take on World of Warcraft has been that it should be accessible to a wide audience, whether it’s players who crave epic battles; fast and furious action; or casual, social interaction. We already have a wide variety of activities that players can enjoy, and we want to continue building upon content already in the game.

One feature we’re excited about is the addition of mid-sized raid dungeons. While the epic 40-player encounter is challenging and rewarding, we feel that a mid-sized raid can serve as a dynamic and fun departure from 40-player raids as well as the standard 5-player parties. The tactics necessary for a successful mid-sized raid group will feel different from those for a larger raid group, but good organization will still be required, and each member of the group will be an important contributor to its success. This new raid style will also serve as a stepping stone up to 40-player raids for many players.

Two examples of this new smaller-scale style of raid encounter are the upcoming Zul’Gurub [http://www.worldofwarcraft.com/info/underdev/zulgurub.html] and Ahn’Qiraj content additions. Many of you have already learned about Zul'Gurub from the recent preview we posted and from helping us test this new content on the Public Test Realms. Ahn’Qiraj, which is subdivided into two different encounters, actually takes the small-raid concept a little further. The exterior area is a challenging 20-man raid dungeon, and the interior location presents the next top-tier 40-player raid experience after Blackwing Lair.

Beyond the doors of Ahn’Qiraj, Silithus is being fleshed out as a major quest hub with episodic storylines that extend into its depths and past its borders. Players have frequently requested more small-party and solo content, and we’ve focused our efforts to meet those desires around Silithus. Everyone should definitely check out the new quest and storylines when the Silithus content is released in patch 1.8.

In addition to those new areas, we’ll also be adding some outright terrifying world raid encounters. Along with Azuregos and Lord Kazzak, the names of four green dragons—Ysondre, Lethon, Emeriss, and Taerar—will come to be feared throughout Azeroth.

World Events
We're also working on more dynamic interactions in the game. To this end, we're focused on launching new world events and expanding on some of the ones already available. Currently on the schedule is a Halloween-inspired event for Azeroth. We haven’t given the holiday a title yet, but players will definitely find a number of great things in store. On top of that, we’re adding more diversions to the Darkmoon Faire. Events run the gamut in frequency, from several times a day to once per year, with all levels in between. All in all, this adds up to a ton of dynamic content that players can experience...
 
Talent Improvements
We’re currently in the process of improving underused talents for all classes. The goal of the talent reevaluation is to allow all classes to have three viable talent trees to choose from. That is, each class should be able to pick from any tree available and still end up with a character that has desired utility in a specific role. The task is a major undertaking and one we're carrying out with great enthusiasm.

Some classes have already been completed (Warriors, Warlocks, and Hunters in the upcoming content patch), others are currently being worked on (Druids and then Paladins), while still others are yet to come (Shamans, Mages, Priests, and Rogues). Our priority is to address first those classes that have limited choice in talent trees, and move from there. Each class should receive attention to areas where the designers feel talents are lacking, though the scope of the changes will be based on need, with some classes receiving more drastic changes than others.
 
WOW this is incredible..

Character-Transfer Service
Another feature of the Web site we'll be implementing is fee-based character transfers. This is a feature that's been very frequently requested and one which we want to provide for players as soon as we can. We'll offer character transfers from one realm to another, as well as allow players to move characters from one account to another. While we want to offer this service as a convenience, we also want to prevent its use for exploitive reasons, so there will be a time restriction to limit the frequency that a character can be moved
 
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