EVE Online

[toj.cc]phantom;165521 said:
I remember reading in PC Gamer about a group of people that infiltrated the biggest corporation, really deeply too, and then attacked on a preplanned day. They stole all of their ships and gold, assassinated their leader, blew up one of their ships, of which only two existed and stole another one that only had two in existence. PC Gamer said that in real world money, it added up to about 100,000+ worth of stuff stolen. I wish more MMORPGS were like that. That must have taken some ingenious planning!

Late reply but I got lots of time to spend on the Internet now :)

What you describe is called "corp theft" and is quite common. The large ones like the one you wrote about is not that common though. Like you wrote, it takes a lot of planning and time and effort to infiltrate a corporation. But I am not sure it can be called an infiltration. There are indeed alliances who fight wars over territories, and they use all kinds of tricks to get the upper-hand. Infiltration, or corp theft, is something else.

Most corporations have a council and some directors for the different parts of the corp, like PvP, manufacturing, agent mission running and the like. Below are the corp's members who can be given rights to access hangars. Hangars can contain whatever and you can specify different rules for each hangar. So if someone steal that many valuable items, they must have been handed the rights for the hangars by someone. That someone was probably considered a friend once, and I bet that someone considered these thiefs as friends too.

You can only speculate why they performed the attack on the corporation. Beside betraying the trust given to you by others, you risk being known for the rest of your time as a thief. And from my own experience, I can tell you, it awfully boring to be left alone in the EVE universe. Of course not everyone will think of you as The Thief, some will even respect you for what you did (sad).
 
Sorry for spamming messages here about EVE Online, but since I very much want this to be a part of ToJ and CGA, this is the features that are planned to be include in the Kali release due for September 2006 (fr. Dev's Blog):

* Contracts
This is the most extensive addition in this release, something which will affect players of all ages. Gives you the ability to manage corporations offline and create "missions" for players and corporations alike.

* Combat Organization
The new seamless map with new system scanning, new gang features and better facilities for situational awareness.

* Exploration
Rewarding exploration of space, utilizing new system scanning and the new seamless view (see above), enabling you to discover escalating paths. This is a prerequisite for Next-Gen R&D, which will be used for gathering a plethora of R&D items.

* Next-gen(eration) Research & Development
We're opening up this aspect of EVE with Reverse Engineering and Invention, enabling you to create Tech II blueprint copies by gathering knowledge and technology through various means, such as exploration.

* Combat Boosters
Creates regional uniqueness for 8 regions, from 0.0 COSMOS constellations with unique resources to mini-professions and specialized starbase structures. A whole value chain will be created around these items, enabling players of all "ages" to be part of the bigger process.

* Ship Upgrades & Salvaging of Shipwrecks
This instantly creates content throughout the whole EVE universe. By making all destroyed ships - player and NPC alike - drop new ingredients, which are salvageable with the right profession skills and tools, we create a massive market for ingredients and ship upgrades, which the average EVE player can now utilize to further upgrade his own ship.

* Tier-3 Battleships
The third battleship will be added to all races. Battleships are one of the most frequently used ship classes in-game and the class has only had 2 ships for each race. It's time for the third Tier.

* Tier-2 BattleCruisers
This popular ship class receives its second battlecruiser to all races.

* Eight New Regions
We'll be opening up the eight existing but closed regions in the "top right" section of the universe (No, not Jove, just below them). They won't be owned by any NPC faction and there will be no conquerable stations, only ore and stuff. This is done to make room for more players. It will include various rogue NPC entities.
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Also, make sure you check out the latest trailer for EVE. Do you think it looks good? Well, it better since it is made out of ingame content. Make sure your gfx card is up to date if you want to enjoy EVE. You can download the trailer at the EVE Online web site.
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