I subscribed to EVE a few weeks ago (played a 21-day trial about a year ago). I have over 1 mil skill points, a pretty well equipped frigate. I have run a bunch of the soloable missions. I have tried ratting. I joined an somewhat active "anti-pirate" guild, earlier this week. I have hung out in low-sec (which does decent job of getting my adrenaline running).
Am I missing something?
So far, I haven't had any moments that make me say "I LOVE this game!" Maybe it's just not my kind of game. I don't know. I have a few weeks left until my month expires. Not looking like I will resubscribe. We'll see.
EVE is a game where you have to know what
you want out of the game in order to enjoy it. It really is like a sandbox, and the question is, do you like playing with tools and sand and seeing what you come up with -or do you (like most people) prefer the more guided experience provided by another aspect of a playground (swings, slide, etc.)? As much as I want to see everyone play this game, I know EVE is
not for everyone, not by a long shot. I can count on half of one hand the number of people that have gotten an active subscription out of the dozens I convinced to try it.
Some people love the political drama of 0.0, the ganktastic loneliness of Wormhole Space, margin trading in Jita, Piracy (or anti), being mercs, or in Gator's case being utterly insane and mining (I made an alt specifically to do mining and industry while my main does what I consider 'more interesting' things like exploration and lowsec planetary industry. gotta love multiple monitors).
And my favorite and most common 'I LOVE THIS GAME' experience comes from a successful blockade run in my Prowler, getting my refined and expensive planetary goods safely into highsec. Secondary (if only because I'm not directly involved) is hearing about the major alliance shenanigans.
Even though I have only been playing for a short time by EVE standards, my main character has
history, and no other character made in EVE has it, because I
lived it. I have stories with this guy, small events, places he's been, people he's known, sucesses and failures. I also think it is because of this character growth that there isn't a real difficulty/stigma against Roleplaying (as evidenced by the powerful influence of Ushra'Khan and CVA) like in most MMOs, and why it seems that the longer someone has been playing the more addicted they get to the game.