dual specs?

I like the idea of having two talent builds for raids. My bags are filled with 3 full sets of gear right now plus one resist set. I have another full set of gear in the bank plus two other resist sets. Just part of being a hybrid and a tank. Although my healing set gives me 11k mana and a decent spell damage pool, missing out on the critical heal mana conserving talents limits my output. Being able to change specs on fights has a lot of benefit to the tank core.

You need 3-4 melee tanks for HKM but only need 2 tanks for Gruul. You need 3-5 tanks for trash on Mag but only one tank for the boss. Kara has one boss that needs no tanks, 5.5 bosses that you can do with 1 tank and the remainder require 2 tanks. ZA has 2 bosses that only require one tank and 4 that require 2.

Same thing for healers. There are fights you want to stack healing maybe because of a lot of AOE or tricks like focused damage to not tanks. Other fights you can get by with less healing.

I think this change brings a lot of flexibility to the raid leader to over come the challenges of the encounters. As a raid leader you can tailor make each boss encounter to maximize the success of the raid.
 
and Gigla I love you but at the most raid druids have only 3 basic builds.[/QUOTE said:
sorry to say mordos but there are more then 3 specs for a druid and i have used atleast 7 on linnk which have all have been successful in testing
 
HA oops did i do that out loud?
actually from what ive read they are thinkin of makin it so hunters have the duel specs but also have duel pets!
 
sorry to say mordos but there are more then 3 specs for a druid and i have used atleast 7 on linnk which have all have been successful in testing

Actually there are only like 4 basic buillds for raiding now. Balance PVE, Feral Cat PVE, Feral Bear PVE, and PVE Resto. I guess you could spec slightly differently for each build but I wouldn't really count those as different builds, just flavor.
 
you might think so proud but if you remember my dreamstate experiment a while back , i have been conducting more testing have mave actually made it so it can be use as a full healing spec now
 
i have no clue...


hehe i posted on the elitist jerks forums and i got a warning because "my grammer wasn't good enough" and if i post like that again i get kicked from the forums....
 
i have no clue...


hehe i posted on the elitist jerks forums and i got a warning because "my grammer wasn't good enough" and if i post like that again i get kicked from the forums....

maybe because you were referring to duel specs??
 
While recent changes have made dreamstate more viable ... having the glyph that makes HT 1 sec rather than 3.5 sec is startling, I must say ... if you want to do that kind of healing, play a pally. The whole uniqueness of a druid is HoTs [and a huge mana pool thanks to regen and the lifebloom mechanic and huge mobility because everything's instant cast ... etc] ... and Dreamstate tosses that uniqueness out the window. No recent changes move that baseline fact.

While dual spec does create an interesting option, perhaps, of being Dreamstate specced for heroics 5-mans and traditional resto specced for raiding ... it really is hard to justify giving raid spots to a dreamstate unless there are no other healers, I would say.

So while I disagree with Brug on Dreamstate in particular (based on what I know right now) ... he makes a good point in general that between talents and specs and everything else, we probably should be open-minded in the short term about specs and roles. My memory is a bit foggy, but pre-TBC the notion of a druid DPS or a pally tank was marginal (even laughable in the druid's case). Post-TBC, oomkins became worth something, pally tanks are critical on certain pulls and certainly viable overall, and so on. So between WoW-3, other WotLK changes, and level 80 stuff ... who knows where stuff will go.

But it's an uphill battle for raiding Dreamstate.....
 
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