Shagz
New Member
Ok, I never actually owned a Dreamcast, but there seemed to be enough interest about it from the PSP thread that I thought I'd take it over here.
There's something to be said about games that you can just pick up, play for 5-10mins and put back down again. I've been working through the single player campaigns of Half Life 2, Splinter Cell: Pandora Tomorrow AND Homeworld 2, but they're all on hold at the moment because I don't have that hour or two handy right now to actually sit down and play through it some more. They require a real time commitment.
In some sense, we've gained a lot from games like Half Life and others that just extended a games length in order to tell a bigger, better story and put in more cinematic, set piece sequences. But the problem is that too many developers are trying to do the same thing, and perhaps we've lost that "pick it up, go and put it down" goal of some of the older, arcade-style games. At least you won't see those kinds of games coming out on consoles (although there are *plenty* of those styles of games on mobile phones, portables and in the indie game developer world) - although apparently Donkey Kong jungle beat has that kind of feel: short game play, easy to beat in a few sessions, but if you *really* want to master it, there's plenty to go back into the jungle for.
I wish more developers did that: shorter game time, but deeper game play. How many times have you gone back to the single player campaign of some FPS just to play it all over again to the end?
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I missed Radiant Silvergun unfortunately, but if everybody says that Ikragu is the unofficial sequel to Radiant, then it must've been good.
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Back to the topic at hand, did anyone ever play Cannon Spike on the DC? I never actually saw the game, but I saw some concept art from a Capcom Art book that I have and it looked very intriguing.
Yea, I've *really* been enjoying my time with Ikaruga so far. Many complained about the length of the game - 25 mins and you're done, so long as you can actually *beat it* without losing any lives - but man, the game is fantastically deep, with the chaining, bullet eating and polarity game mechanisms. I *finally* managed to get an "A" ranking on Chapter 1 (on Easy difficulty; 58 was my max chain) last night, after about 5-6 hours of practicing and memorizing the enemy waves. Whenever I play it, I actually feel like I'm playing on my own personal stand up arcade game. Gah! I love it.AHH! *runs screaming around the room* Ikaruga is one of the five best shoot-em-ups (up there with Radiant Silvergun for the Sega Saturn) EVER. As you likely guessed, I have a copy for the Dreamcast. w00t for broadband, Dreamcast Forums, and a CD burner!
There's something to be said about games that you can just pick up, play for 5-10mins and put back down again. I've been working through the single player campaigns of Half Life 2, Splinter Cell: Pandora Tomorrow AND Homeworld 2, but they're all on hold at the moment because I don't have that hour or two handy right now to actually sit down and play through it some more. They require a real time commitment.
In some sense, we've gained a lot from games like Half Life and others that just extended a games length in order to tell a bigger, better story and put in more cinematic, set piece sequences. But the problem is that too many developers are trying to do the same thing, and perhaps we've lost that "pick it up, go and put it down" goal of some of the older, arcade-style games. At least you won't see those kinds of games coming out on consoles (although there are *plenty* of those styles of games on mobile phones, portables and in the indie game developer world) - although apparently Donkey Kong jungle beat has that kind of feel: short game play, easy to beat in a few sessions, but if you *really* want to master it, there's plenty to go back into the jungle for.
I wish more developers did that: shorter game time, but deeper game play. How many times have you gone back to the single player campaign of some FPS just to play it all over again to the end?
----
I missed Radiant Silvergun unfortunately, but if everybody says that Ikragu is the unofficial sequel to Radiant, then it must've been good.

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Back to the topic at hand, did anyone ever play Cannon Spike on the DC? I never actually saw the game, but I saw some concept art from a Capcom Art book that I have and it looked very intriguing.
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