basically, for those who don't know me, there are two things that i absolutly love. Machinima making and Old-school shooters. Unfortunatly the ladder rarely pleases me because most old school shooters are either satanic (qw,q3) or have custom made maps that has satanic stuff in it(dp,wsw), not to mention gibs and more gibs(q2). I want to create a project that will change all that. Basically, i want to make a game that has the quake world feeling, without the quake world satanic influence.
the trouble is that i have no experience in coding or creating models, plus if i did the project myself it would take forever, so i want to form a team that will help me create my dream game.
assistance
Here are some of the things that have to be in there:
1.Automatic evil symbol detection :if there is, for example, a couple pentagrams in a level in the geometry or in textures, it would change the level to remove them if they are in geometry or blur the texture if it's in, well, the texture.
2.players disappear instantly when they die if by conventional methods (this is to prevent teabagging on slower paced game modes)/gibs will be replaced as sparks(there will still be blood, its toggleable and you can make it any color you want, so long as its not red/pink/orange)
3.server-side swear filter out of the box: basically, you dont have to install stuff like filters to use swear filter. Hopefully the swear filter will also come with several profanities to block out of the box.
4: if you still think the game is too violent (quake like weapons will still be in there, though the axe will be replaced with a stun stick) then you can activate cartoon mode which replaces the guns and player models with silly things.
5: several gamemodes: from the typical dm and ctf, to the team oriented tf mode, to silly modes like prop hunt (players who played this mode on tf2,cs:s (known as hide n seek) and/or gmod will know what i'm talking about), to serious cs like modes like bomb planting and hostage rescue, to rocket arena/team arena modes (perfect for machinima making if you want to use actors instead of scripting [yes, you can make machinima with scripting] to race mode (similar to defrag)
6: clean atmosphere: maps will be colorful, and might have the occasional fish/cross/bibleverse to encouredge christians
who wants to join my big project, and what game engine should i use?
darkplaces?
ioquake3?
qfusion?
ezquake?
egl?
r1q2?
the trouble is that i have no experience in coding or creating models, plus if i did the project myself it would take forever, so i want to form a team that will help me create my dream game.
assistance
Here are some of the things that have to be in there:
1.Automatic evil symbol detection :if there is, for example, a couple pentagrams in a level in the geometry or in textures, it would change the level to remove them if they are in geometry or blur the texture if it's in, well, the texture.
2.players disappear instantly when they die if by conventional methods (this is to prevent teabagging on slower paced game modes)/gibs will be replaced as sparks(there will still be blood, its toggleable and you can make it any color you want, so long as its not red/pink/orange)
3.server-side swear filter out of the box: basically, you dont have to install stuff like filters to use swear filter. Hopefully the swear filter will also come with several profanities to block out of the box.
4: if you still think the game is too violent (quake like weapons will still be in there, though the axe will be replaced with a stun stick) then you can activate cartoon mode which replaces the guns and player models with silly things.
5: several gamemodes: from the typical dm and ctf, to the team oriented tf mode, to silly modes like prop hunt (players who played this mode on tf2,cs:s (known as hide n seek) and/or gmod will know what i'm talking about), to serious cs like modes like bomb planting and hostage rescue, to rocket arena/team arena modes (perfect for machinima making if you want to use actors instead of scripting [yes, you can make machinima with scripting] to race mode (similar to defrag)
6: clean atmosphere: maps will be colorful, and might have the occasional fish/cross/bibleverse to encouredge christians
who wants to join my big project, and what game engine should i use?
darkplaces?
ioquake3?
qfusion?
ezquake?
egl?
r1q2?