Woven
New Member
After having multiple issues with this fight, I thought I'd actually look it up for myself in more depth (Something everyone who is thinking about ZA should do). Have an idea of the boss fights on the agenda.
Here is what I found:
Spread out best you can from the cone of fire. I saw one diagram that had him tanked in the upper right corner.
1) Go into interface and select camera and make sure you can get a very wide, top down view of this fight. (After watching videos of it..I can see now how easy this makes things) So I configured my pan out to max range. You can see his egg bombs from a very wide perspective downwards and it's very easy to see where to stand. The splash dmg is 5yards.
2) We need to *try* and have (However many adds we decide to release) down before his teleport/ egg bomb spam. It makes it much easier to deal with the egg bombs and of course the adds. If not, I will lose threat when the teleport hits and probably be unable to snatch up the adds until after the egg bombs explode. It will take us time to regain control of the fight.
3) It's not good to tank adds near the flame walls..since getting to close to them will get you owned.. Honestly I thought the flames were just for effect.. but they do lots of dmg to ppl to close..
We will have to determine (Based on gear/dps/config) how many adds we can handle per hatch..so that 1) We have a good chance to kill them all before the teleport/bomb spam and 2) We are able to handle those remaining when he calls what's left at 35%.
Hatch to many without the tanking/ healing/dps gear and we get owned.
Hatch to few at a time while dpsing boss slowly and healers can go oom..
He has 2 enrages: 1 is at 5m mark or 25% health, w/e comes first. (50% dmg and speed buff.) The other is 10m mark and kills everyone.
This fight, perhaps moreso than the other two.. definitely requires our best geared, best specced toons.
In the end..just like other more complex fights (Shade etc) with enough practice he will fall.
Here is what I found:
Spread out best you can from the cone of fire. I saw one diagram that had him tanked in the upper right corner.
1) Go into interface and select camera and make sure you can get a very wide, top down view of this fight. (After watching videos of it..I can see now how easy this makes things) So I configured my pan out to max range. You can see his egg bombs from a very wide perspective downwards and it's very easy to see where to stand. The splash dmg is 5yards.
2) We need to *try* and have (However many adds we decide to release) down before his teleport/ egg bomb spam. It makes it much easier to deal with the egg bombs and of course the adds. If not, I will lose threat when the teleport hits and probably be unable to snatch up the adds until after the egg bombs explode. It will take us time to regain control of the fight.
3) It's not good to tank adds near the flame walls..since getting to close to them will get you owned.. Honestly I thought the flames were just for effect.. but they do lots of dmg to ppl to close..
We will have to determine (Based on gear/dps/config) how many adds we can handle per hatch..so that 1) We have a good chance to kill them all before the teleport/bomb spam and 2) We are able to handle those remaining when he calls what's left at 35%.
Hatch to many without the tanking/ healing/dps gear and we get owned.
Hatch to few at a time while dpsing boss slowly and healers can go oom..
He has 2 enrages: 1 is at 5m mark or 25% health, w/e comes first. (50% dmg and speed buff.) The other is 10m mark and kills everyone.
This fight, perhaps moreso than the other two.. definitely requires our best geared, best specced toons.
In the end..just like other more complex fights (Shade etc) with enough practice he will fall.
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