Yea, the "storyline" has something to do with a portal to hell opening on Mars...or something like that. From the
official site:
[b said:
Quote[/b] ]A massive demonic invasion has overwhelmed the UAC Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to hell and back, in an epic clash against pure evil.
At any rate, if memory serves, the original Doom had plenty of pentagrams as well, so you could say it's built into the heritage of the game: it's always been about mixing the sci-fi with the gothic.
re: community and multiplayer...I've been thinking about it, and I think Id's finally dropping the ball here. With Quake 3, what did we get? A great new graphics engine that went on to be the star feature of several other successful games...but Quake 3 itself was just a deathmatch game: no story, no "interaction", just DM. Granted, Quake 3 represented the pinnacle of fast-paced DM at it's time. At it's highest levels, it surpassed any other DM-type game out there. It was pure DM, the definitive experience. But just DM, TDM, 1-on-1 and CTF (and only 5 CTF levels at that)? Quake 3 survived because it had a great graphics engine, the Id and Quake brand names and a fine tuned, beautiful DM experience.
Unreal Tournament on the other hand, gave us TONS of content and lots of gametypes, and kept on giving it after launch, something that they've continued with their new series.
And Valve raised the bar when it comes to dramatic, interactive story-driven FPS's. HL and its various mods are still being played today.
I'm wondering if anybody except the Id faithful can look at this game (Doom 3) and think "wow, Id's a company that cares about it's community" when other companies are doing a much better job at keeping their players happy. Does Doom 3 have a striking story or interactive features like we've seen previewed in HL2? Does Doom 3 provide the diversity and variety of gameplay that UT2004 provides? No, it just gives us a really pretty graphics engine and some scarey creatures to blow up.
I think Id's leaning too much on the community with this one, expecting them to fill in the holes - for free - that they left in their product. We shall see if the community responds...
PS - to be fair, Id had a smaller development team, compared to Epic/DE and Valve, but still...if you want to compete....
Enough ranting...
Eagerly awaiting more info from Kraniac - dude, is it scarey or what? How's the multiplayer? Oh man, are there even bots?!?!