War had a lot to offer and I was trully looking forward to something different in the concept of player versus player. I'm not the type of person who is simply satisfied with lower level alts because lower tiers are more fun. I like to see progress, getting my toon up and powerfull and kicking some butt. The whole concept of seiges intriqued me to no end. It was not something WoW provided.
I'm not going to compare War to WoW because the two games are completely different. I don't play WoW to get a War experience, I don't play War to get a WoW experience. But Mythic screwed something up. They had WoW, the behemoth of MMO's to learn from as to what to do right and what not to do. And instead of looking to Blizzard to learn how to keep their player base happy, they went and tried to create their own paths down that forest. And that is big mistake.
It boils down to the little things. When the player base is screaming about bugs, you have to show them you are doing something about it. Mythic appeared to completely ignore the problems. They made it worse by not having their own official forums for Warhammer. That is just no way to be transparant in todays world to an extremely finicky paying customer base. I can understand the arguement that forums tend to attract a base of posters that are biased and often unsatisfiable. I read the WoW official forums, and quite honestly, I swear my IQ drops a point every time I do so. But on the flip side, as a member of the quiet majority, when I see a "blue" post that says "We are aware of the problem and are working to a solution." Believe it or not, that puts me at ease. Mythic doesn't have that two way feedback. So there is no possible way any of its player base to know what is truly going on. I know they plan on releasing their own forums at around the same time as 1.2. I'm sorry, that is way to late. 6 months of release, and years of beta and alpha testing, in todays gaming world, this is uncomprehendable.
Unfortunately, there are all kinds of issues in this game. The extremly short period of time a chest is up in a keep take is just one. It ought to be of great emberassment to them that given your actual chance of winning a gold bag, that they can't keep the blooming chest up long enough for somebody to run back after not being rezzed, it is compounded by the fact that at 60+ words a minute, it doesn't last long enough for me to type "Oh my goodness, I won a massive bag in a keep take." And then to say there is nothing they can do about it, they can't even confirm you were there. It is shameful that this can not be done.
And that is simply one of my pet peeves from this weekend. I spent 4 of 6 hours of todays (Sundays) Altdorff seige doing the PQ. Getting no RR points because appearantly after an opposing faction players dies once, you get massive diminishing returns. I spent 4 hours in the PQs and got less then 1000 RR. 4 PQs I appearantly didn't contribute enough to be eligible to roll on rewards and all the other ones, I didn't even come close. The best try was finishing 19th and then rolling to 5th spot for 4 bags. What a joke! The PQ holds 48 people -two warbands- (4 if you include both sides making it 96 people) and not even 10% (not even 5% if you include both sides) get rewarded for being successfull. This system is broken, and it is horribly broken. There are more bags up for grabs on a Keep take. That is how broken it is. All the other times (if I qualified) I would end up 20th to 24th and roll 30 and lower. What a joke. The modifier doesn't help and if you stick around long enough for the modifier to mean anything, you give up what is already pathetic RR because you are killing the same guys over and over again.
Maybe they will fix it in 1.2. The reality is, this is the same system that has been in place since pre release. I can't believe that nobody has noticed it before now.
What about class balance? I don't even want to get started by I'm sick and tired of going up against level 32 black orcs that kick the snot out of me. Seriously now. I'm 40, I have decent gear for level 40\RR 38. I have all the skills and full talent trees. I have 8 levels of career training over a level 32. I don't care if a black orc is a tank. A level 32 should have no chance against a level 40, regardless of career. I understand balance isn't around 1 v 1. That really should be, its not balance around 1 v 1, equal level, equal gear. There is no equality between 32 and 40. And yeah, uhm, thats broken, and it doesn't look like it will be fixed. As a matter of fact, it appears they are making it harder to kill tanks. Brilliant...just brilliant. Maybe, if they listend to their player base, oh, wait. I forgot, they have no means to provide transparent feedback. LOL, sorry.
I really hope you guys enjoy the game. I really hope they turn things around for those who stick it out sakes.