Crying the Survivor Blues

"and a couple other other titles"

o_O

Here's to adding level 15 charr bosses beyond the gate!
 
I cry foul!

How about this:
Legendary Defender of Ascalon: achieve level 20 before ascending in any campaign; open to characters of all campaigns. If you've missed your chance for LDoA, obtain 19 skill points from leveling.

Alternatively:
Beat the first four prophecies missions in both normal and hard mode. Yeahhhhh!

In all seriousness, I predict Survivor will go the way people are thinking (purely xp since last death) and LDoA will become account-wide. Here's to hoping they make KD count as a death in boxing, customize hammers, and remove mobstopper xp in the process.
 
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I would like if they added more content to Pre Searing. Maybe a single level 20 Charr shamman in an area significantly farther away than whats currently past the wall. Or maybe add a single mission outpost with a few lvl 20s at the end. Something that adds difficulty but gets rid of the need for death leveling. At least add a type of Hard Mode to Pre that populates the world with Charr instead of the regular enemies. Maybe scatter one of two level 20s around to. Heck, I would even take a series of repeatable quest that unlocked a single level 20 at like the bottom of the Catacombs or something.

I always thought it was kind of stupid that a Legendary Defender of anything would have to die over and over again to achieve their title. No matter what Anet does I hope its made very difficult to achieve... just minus the death leveling aspect of it.
 
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At least add a type of Hard Mode to Pre that populates the world with Charr instead of the regular enemies. Maybe scatter one of two level 20s around to. Heck, I would even take a series of repeatable quest that unlocked a single level 20 at like the bottom of the Catacombs or something.

Add HM to pre. Allow LDoAs to farm hard mode over the wall like absolute bosses. Profit.

Would give perma-pres something to really shoot for - folks would pay a good amount of black dye for max wep drops. :)
 
And here's your changes (confirmed due out thursday) from an italian GW site:
7 hero parties - any of your 7 instead of the old 3 limit
Embark Beach - single location that lets you travel to any outpost or mission town
Daily Zaishen Vanquish "quests" - yay, more Zcoins
Daily Pre-Searing Quests - included with dynamic difficulty based on player level, rewards XP toward LDoA
UI update to handle your 7 heroes
Able to set "away" status as default when entering game
Security Update for NCSoft Master Accounts
Update to Survivor - not spelled out yet
Update to Drunkard - not spelled out yet
 
And here's your changes (confirmed due out thursday) from an italian GW site:
7 hero parties - any of your 7 instead of the old 3 limit
Embark Beach - single location that lets you travel to any outpost or mission town
Daily Zaishen Vanquish "quests" - yay, more Zcoins
Daily Pre-Searing Quests - included with dynamic difficulty based on player level, rewards XP toward LDoA
UI update to handle your 7 heroes
Able to set "away" status as default when entering game
Security Update for NCSoft Master Accounts
Update to Survivor - not spelled out yet
Update to Drunkard - not spelled out yet

Further info: last 4 heroes use same "all-flag" as henchie to balance player groups vs single with heroes.. they still want player teams to be superior in this aspect.

Ui update: a new minion panel, let's human mm's function better and more on par with hero mm for minion bombing and selective things like that

Pre quest dailies: 9 daily quests, scaled to party leader, given by (younger) lt. Langmar

Kimmes the historian added to pre, will add ur presearing maxed titles to hom without having to leave pre to do so.

Embark beach: takes you to any mission town rather than any outpost, zaishen scout added to each mission town to take you bback to eb.

Mercenary heroes: micro transaction, let's you turn any qualifying character on your account into a hero available to any of your characters. Will look like "you", complete with the armor you snapshot.
 
Further info: last 4 heroes use same "all-flag" as henchie to balance player groups vs single with heroes.. they still want player teams to be superior in this aspect.

Ui update: a new minion panel, let's human mm's function better and more on par with hero mm for minion bombing and selective things like that

Pre quest dailies: 9 daily quests, scaled to party leader, given by (younger) lt. Langmar

Kimmes the historian added to pre, will add ur presearing maxed titles to hom without having to leave pre to do so.

Embark beach: takes you to any mission town rather than any outpost, zaishen scout added to each mission town to take you bback to eb.

Mercenary heroes: micro transaction, let's you turn any qualifying character on your account into a hero available to any of your characters. Will look like "you", complete with the armor you snapshot.

I like this a lot. Very cool.

Actually I like all of this. :D
 
And here's your changes (confirmed due out thursday) from an italian GW site:
7 hero parties - any of your 7 instead of the old 3 limit
Embark Beach - single location that lets you travel to any outpost or mission town
Daily Zaishen Vanquish "quests" - yay, more Zcoins
Daily Pre-Searing Quests - included with dynamic difficulty based on player level, rewards XP toward LDoA
UI update to handle your 7 heroes
Able to set "away" status as default when entering game
Security Update for NCSoft Master Accounts
Update to Survivor - not spelled out yet
Update to Drunkard - not spelled out yet

Bah, hadn't seen you posted this. I made a new thread anyway. Looking forward to it.
 
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