faust
New Member
My original intention behind going for a hybrid build was to allow me to do solid dps while having the ability to tank. Well now that I have been 60 for a while, I am seeing that my damage is far from being significant. I looked over the talents in the fury tree that I could delve into if I wanted to respec for dps, but to be honest talents won't come close to bridging the gap between my current dps and that required to be a useful "dps warrior". Perhaps it's equipment, because I have seen videos of warriors doing insane damage, but at this time I think I am doing myself a disservice by staying with the hybrid spec (thought I don't regret having done that for levelling).
So I think I will respec to more protection based, to increase my ability to tank more effectively. I looked over the warrior talents and I think this is the build I am shooting for:
Congnomedrum's new tank build?
I haven't paid to respec yet, because I was hoping to get some feedback from others first.
So here's the rationality:
Arms Tree:
5/5 Deflection -- 5% more parry are talents very well spent for a tank.
5/5 Tactical Mastery -- Allows me to stance dance as well as possible, while a warrior could get by with 4/5 or perhaps even 3/5, right now Anger Management is good to get because of the fact that it's bugged and gives a warrior 1rage/tick (2sec).
1/1 Anger Management -- Primarily because it helps me generate more rage for 1 talent point (because of the afore mentioned bug).
2/2 Improved Charge -- These talents were the last I put into my build, getting an extra 6 rage to start off with helps, so I think it's about that best filler talent for my last two talent points that I could find
Fury Tree:
5/5 Cruelty -- 5% crit is very important for a tank, you need it to generate more rage.
Protection Tree:
5/5 Shield Specialization -- 5% more blocks, all blocks give me +1 rage! This is awesome for tanks (I have it now and absolutely love it). I could spend the points in anticipation, but 5 talents for 10 defense just isn't worth it imo.
5/5 Toughness -- 10% more armor, I have it now, and love it!
2/2 Blood Rage -- 50% less damage when I use blood rage. This ought to save around 100-150 or so health when I pop this abiity. This is primarily an investment to get me to last stand, but it's not bad.
1/1 Last Stand -- 30% more health for 20 secs, this seems like a real winner, and after reading the warrior forums it appears to be a real winner, look forward to trying it out.
5/5 Defiance -- +15% more aggro in defensive stance (currently have 4/5 in this, and it makes a big difference). A must for any serious warrior, allows the party to do 15% more damage before I have to worry about loosing aggro.
3/3 Sunder Armor -- -3 rage cost to sunder armor (12 rage vs 15 untalented). This is a 20% reduction in cost for this talent which I end up spamming a lot. This is one of the main talents I see as helping me tank better.
2/2 Improved Taunt -- -2 sec from taunt cooldown (8s vs 10s) Not sure about this one, but I hear on the forums that it's very helpful. We shall see. Any opinions here?
2/2 Improved Shield Bash -- 3s of silence for casters on my shield bash ability. Looks good, but not sure if bosses can be silenced anyway. This might be a waste of talents. Any comments?
1/1 Concussion Blow -- 5 sec stun ability for 15 rage on a 45 sec cooldown. Could be useful, and it's required to get shield slam.
5/5 One Hand Weapon Specialization -- +10% dmg for one handed weapons. This is key imo. It should make up for my lack of having sword specialization, and in some ways is nice because I am no longer married to any specific weapon type. More damage is exactly what I need to help me hold aggro. Since I find myself wielding my sword and board far more often than anything else, this should be an upgrade. Though I will miss my extra sword swings form sword specialization *sniff* *sniff*.
1/1 Shield Slam -- Some decent damage (too bad it doesn't scale w/ equipment), but for me now it's not horrible. It generates a ton of aggro apparently, and has a 50% chance to remove a buff from the target (can't hurt). Doesn't seem really great, imo, since it seems like most bosses don't have buffs anyway). Perhaps I am wrong here?
Anyway there it is, any thoughts/comments?
Thanks!
So I think I will respec to more protection based, to increase my ability to tank more effectively. I looked over the warrior talents and I think this is the build I am shooting for:
Congnomedrum's new tank build?
I haven't paid to respec yet, because I was hoping to get some feedback from others first.
So here's the rationality:
Arms Tree:
5/5 Deflection -- 5% more parry are talents very well spent for a tank.
5/5 Tactical Mastery -- Allows me to stance dance as well as possible, while a warrior could get by with 4/5 or perhaps even 3/5, right now Anger Management is good to get because of the fact that it's bugged and gives a warrior 1rage/tick (2sec).
1/1 Anger Management -- Primarily because it helps me generate more rage for 1 talent point (because of the afore mentioned bug).
2/2 Improved Charge -- These talents were the last I put into my build, getting an extra 6 rage to start off with helps, so I think it's about that best filler talent for my last two talent points that I could find
Fury Tree:
5/5 Cruelty -- 5% crit is very important for a tank, you need it to generate more rage.
Protection Tree:
5/5 Shield Specialization -- 5% more blocks, all blocks give me +1 rage! This is awesome for tanks (I have it now and absolutely love it). I could spend the points in anticipation, but 5 talents for 10 defense just isn't worth it imo.
5/5 Toughness -- 10% more armor, I have it now, and love it!
2/2 Blood Rage -- 50% less damage when I use blood rage. This ought to save around 100-150 or so health when I pop this abiity. This is primarily an investment to get me to last stand, but it's not bad.
1/1 Last Stand -- 30% more health for 20 secs, this seems like a real winner, and after reading the warrior forums it appears to be a real winner, look forward to trying it out.
5/5 Defiance -- +15% more aggro in defensive stance (currently have 4/5 in this, and it makes a big difference). A must for any serious warrior, allows the party to do 15% more damage before I have to worry about loosing aggro.
3/3 Sunder Armor -- -3 rage cost to sunder armor (12 rage vs 15 untalented). This is a 20% reduction in cost for this talent which I end up spamming a lot. This is one of the main talents I see as helping me tank better.
2/2 Improved Taunt -- -2 sec from taunt cooldown (8s vs 10s) Not sure about this one, but I hear on the forums that it's very helpful. We shall see. Any opinions here?
2/2 Improved Shield Bash -- 3s of silence for casters on my shield bash ability. Looks good, but not sure if bosses can be silenced anyway. This might be a waste of talents. Any comments?
1/1 Concussion Blow -- 5 sec stun ability for 15 rage on a 45 sec cooldown. Could be useful, and it's required to get shield slam.
5/5 One Hand Weapon Specialization -- +10% dmg for one handed weapons. This is key imo. It should make up for my lack of having sword specialization, and in some ways is nice because I am no longer married to any specific weapon type. More damage is exactly what I need to help me hold aggro. Since I find myself wielding my sword and board far more often than anything else, this should be an upgrade. Though I will miss my extra sword swings form sword specialization *sniff* *sniff*.
1/1 Shield Slam -- Some decent damage (too bad it doesn't scale w/ equipment), but for me now it's not horrible. It generates a ton of aggro apparently, and has a 50% chance to remove a buff from the target (can't hurt). Doesn't seem really great, imo, since it seems like most bosses don't have buffs anyway). Perhaps I am wrong here?
Anyway there it is, any thoughts/comments?
Thanks!