Mr. Saturn
New Member
after responding to one of the posts regarding a proposal for a christian game I wondered if it would be a fruitful discussion to look into posing the question of what qualities make for a good Christian game. I'll leave the topic open for now to broad discussion but would like to start off by posing the following question:
If traditional Christian media such as books and film/tv and music and visual art can find forms of crossover success (think The Lord of the Rings, The chronicles of Narnia, music like Bach and Hayden, the art of Renaissance masters like Michelangelo.) why is it that video games seem to have such a hard time?
While I think the medium is still in it's infancy, I believe the one striking difference between all previous forms of media and this form is the inclusion of 1 major factor: the participation and morals of a player and the ability to incorporate this into gameplay. where morally wrong games and the pedagogical bent of some Christians games fail I believes both universally lies in overlooking this important function of free will. this does not make the game any less fun. given an entertaining enough gameplay or story (preferably both enmeshed seamlessly) any game can be considered fun, but when incorporating an actual free will and realistic (or at least internally logically consistent) morals will go far in presenting the Christian concept. Of course this concept stands or falls on the internal morality present in the game. if the overall bent of the game goes into the territory of giving the player a more overall rewarding experience for bad moral behavior then it ceases in it's moral value, on the other hand if it dabbles to much into providing equal value for good and evil decisions it may fall into the territory of moral relativism, in which any moral good by the game becomes impotent and weak. (no spoilers but Deus Ex 2 is particularly guilty of this in some regards). that remains with then one thing, a game which incorporates choice but will lead the player towards making good decision that ultimately reflect Christian values, yet allowing enough leeway for a player to fall but recover. in this regard I think RPG's and games that incorporate RPG elements are the best kinds of games to incorporate these values into it. I am not saying they are the only ones, but in a general sense they allow enough depth in a story using the game system to develop a though provoking and rewarding experience. I should also point this out, I personally think it not strictly necessary to incorporate total free will or limited free will in order to make a good Christian game but find it an often overlooked and powerful aspect of the game medium that should be considered in the development process.
what are your thoughts and why is it you think that a good christian game can/cannot exist? what would the qualifications for such a game be, and do you believe the free will of a gamer necessary or vital to the success of such a title.
If traditional Christian media such as books and film/tv and music and visual art can find forms of crossover success (think The Lord of the Rings, The chronicles of Narnia, music like Bach and Hayden, the art of Renaissance masters like Michelangelo.) why is it that video games seem to have such a hard time?
While I think the medium is still in it's infancy, I believe the one striking difference between all previous forms of media and this form is the inclusion of 1 major factor: the participation and morals of a player and the ability to incorporate this into gameplay. where morally wrong games and the pedagogical bent of some Christians games fail I believes both universally lies in overlooking this important function of free will. this does not make the game any less fun. given an entertaining enough gameplay or story (preferably both enmeshed seamlessly) any game can be considered fun, but when incorporating an actual free will and realistic (or at least internally logically consistent) morals will go far in presenting the Christian concept. Of course this concept stands or falls on the internal morality present in the game. if the overall bent of the game goes into the territory of giving the player a more overall rewarding experience for bad moral behavior then it ceases in it's moral value, on the other hand if it dabbles to much into providing equal value for good and evil decisions it may fall into the territory of moral relativism, in which any moral good by the game becomes impotent and weak. (no spoilers but Deus Ex 2 is particularly guilty of this in some regards). that remains with then one thing, a game which incorporates choice but will lead the player towards making good decision that ultimately reflect Christian values, yet allowing enough leeway for a player to fall but recover. in this regard I think RPG's and games that incorporate RPG elements are the best kinds of games to incorporate these values into it. I am not saying they are the only ones, but in a general sense they allow enough depth in a story using the game system to develop a though provoking and rewarding experience. I should also point this out, I personally think it not strictly necessary to incorporate total free will or limited free will in order to make a good Christian game but find it an often overlooked and powerful aspect of the game medium that should be considered in the development process.
what are your thoughts and why is it you think that a good christian game can/cannot exist? what would the qualifications for such a game be, and do you believe the free will of a gamer necessary or vital to the success of such a title.
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