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To be honest, I don't see Christian games having great success. Having a Christian theme is no problem. I think that'd even sell to non-Christians. The problem is developers softening content, afraid to offend some. No violence, blood and gore. No sweet guns or swords or other sorts of weapons. Can't! This is a Christian game.
How did FFVII "push" Taoism and Buddhism?
There's a difference between "pushing" a religion and having a religion play a large part of a game. I've just started playing Assassin's Creed where religion plays a huge part in the game...settings, themes, etc.
Now on the other end of the spectrum is Left Behind: Eternal Forces...THAT is an excellent example of a game pushing religion.
HUGE difference.
If Squaresoft could use Final Fantasy VII to push Taoism and Buddhism, I don't understand why American studios can't use games to promote Christianity. I can only name one US-developed console RPG (Secret of Evermore), but there are several US-developed PC RPGs. If Dungeons and Dragons borrows heavily from The Lord of the Rings, it wouldn't be very difficult to create a PC RPG with Christian themes.
/me points to ppar's textI would like to see christian gamers focus more on creating an engaging world for there games that is largely devoid of christian content and get the msg across in the sub-text. This is far more likely to be successful in my opinion.
A Christian game is bound to offend someone because the Bible is bound to offend everyone at some point--including Christians--because it tells us that we are flawed beyond our own repair and incapable of saving ourselves. Even the greatest RPGs I've played fall flat at the end because they present a world view that "Well, gee whiz, if you just try hard enough and believe in yourself and others, you can save everyone!"
I would love to see a Christian game with a complex story, dynamic characters, and difficult truths presented in a manner where writers don't talk down to the player. Picking up "the Sword of the Word" to defeat a gargoyle that represents demonic forces is fine for younger players. Writers have used allegories and symbols for years to explain things in simpler terms more palatable for younger readers. But to appeal to adults, you'll need a more engaging story and characters.
honestly...
I think the main reason is that most video games out there that have any appeal to people will offend someone... and if a game is directly "Christian", the developers will have to assure not to offend the most uptight people.
There can't be any killing in the game... there can't be any hitting at all...
There can't be a well done bad guy... cause we don't want to scare anyone... there can't be anything scary in the game...
yeah... in my mind. I can't think of a single game i have that i don't attack something else. Whether that is an RTS where i fight wars, an FPS where i must shoot terrorists, an RPG where i have to destroy demons or animals.
Honestly... if they are making an RPG...you always need a good villain... and similar to what Atown said, you can't include much armor or anything that reminds others of the crusades.
well... i like my old idea of the conquering of the promise land by the Israelite.... BUT... that game would never be able to release because you have to kill other people in a war. well... that might offend someone... and we as Christians shouldn't do those things?.... WHAT?
I am full for a game that has Christian designers, has Christian themes or ideas, or even uses a Biblical story... but if you label a game as a "christian" game, you can't put anything in the game that would offend... anyone...