Bio Shock Demo on Xbox - a shift for FPS's?

Shagz

New Member
I find it interesting that our friends on the XBox 360 get a demo of the new Bioshock game but us PC hedz are left out in the cold, waiting for it to hit store shelves. What's up with that?

More and more FPS's are making debuts, sometimes exclusively (Gears of War), on the consoles. Is PC-based FPS gaming beginning to wane? Or are we just seeing publishers doing more diversification to increase profit margins?
 
Single player PC games are on their way out. It's too hard to keep people from pirating them.....in fact....it's impossible. Halflife2 and steam tried...got close.....but even that got cracked. MMO sytle, online accounts where your character(s) pretty much exsits on a controlled server is the way to go.
 
Well steam sorta has it right, for the most part you can't play a pirated version online (maybe on a server without authorization enabled). The PC really is the FPS king. It is a heck of alot easier to play a FPS with a mouse and keyboard then a controller (hands start hurting in remembrance).
 
There was a great run a few years back......where FPS where the game to play...not MMOs. MOHAA, CS, RF, BF1942, CW, UT, Tribes, SoF, HL2, halo, doom, quake.......OOO the good 'ol days
 
I think FPS's as a genre still have a lot left to say, but unfortunately it takes a certain amount of risk if you want to say it. Publishers want to make sure they get a good return on their money, so taking risks within an established genre is difficult.

Personally, I'm ready to get back into FPS's, I think. I haven't played Guild Wars in months now, I think I grew tired of the grind and the increasingly longer play times required to finish the end game. (although I may pick it up later) So I'm looking forward to UT3 and Team Fortress 2 for sure, and keeping an eye on Bio Shock for single player goodness.
 
The PC demo of Bioshock was recently leaked from FilePlanet. It's probably against forum TOS to say where or how to get it though, so I won't. But maybe now some initial reviews will surface.
 
Well, Joystiq is reporting that the demo is official, so go hit the usual suspects and download away! All 1800 MB! :P

I'm gonna download it tonight, but probably won't get to play it until tomorrow.
 
Well, Joystiq is reporting that the demo is official, so go hit the usual suspects and download away! All 1800 MB! :P

I'm gonna download it tonight, but probably won't get to play it until tomorrow.
Since my wife and I are staying with her parents now, I'll likely need to wait until late at night to start the download, then let it run until the morning.

I just hope my Dell Inspiron E1705 is up to the task of running the demo.
 
I played the demo a little bit this morning, maybe about 10 mins in. Hardly any action, but they did a really excellent job of setting the mood! It's actually kind of scary and menacing, and the way the story unfolds is very HL2-ish, that is to say, "good". :)

I bet the graphics look great too. Too bad I have to run them on the low settings. :P
 
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I had already downloaded the 360 version and it looked awesome. I am now downloading the pc version. It says 3 hours. It would have taken 3 weeks when I was a 56k'r. :)
 
It says 3 hours. It would have taken 3 weeks when I was a 56k'r. :)

Dude, I'm so glad you were finally able to join us and get out of the dark ages. :)

So I played through the demo (about 30 mins first time through, much faster second time) and I have to say I'm really intrigued by the weapon/plasmid combat system. It kind of reminds of Clive Barker's Undying. (Funny enough, Bio Shock is based on the UT3 engine and Undying was based on the UT engine) Undying was better though because it's spell casting system was off hand: you could fire a revolver with your right and chuck a fireball with your left. In Bioshock, you have to flip back and forth.

Some really scary moments in the game, and some real gore; not for the squemish. But the polish and the details are amazing. In one part, where some airlocks are starting to burst from pressure, you actually see fish coming in through the holes and flapping around on the ground! The story is really interesting too.

At the end of the demo, there's a cool video that shows you some of the stuff you can do in the game, which I'm really intrigued by: snatching projectile weapons out of mid air and hurling them back, setting an opponent on fire and then sending a heat-seeking missle at them, or planting a mine and putting a hologram of yourself on top of it.

My only problem with the demo is why the heck would anybody, without any prompting, jab a syringe with some unknown substance into their arm?!? :rolleyes: (did anybody else notice the tattoos on our hero's wrists?)
 
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I downloaded the demo overnight a few nights ago, but have yet to install it (let alone play it). I hope to try it out either later this week or this weekend.

If it is the revolution that people are claiming it is, then, HUZZAH, first-person shooters are finally becoming what I had envisioned several years ago.

EDIT: Man, that last sentence sounded arrogant. What I meant was that first-person shooters may finally be evolving into what I had hoped for several years ago: deep, mature, immersive experiences more like a living book than a simple fragfest.

Don't get me wrong, though--I still love a good game of ol' fashioned deathmatch, w00t!
 
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