Backup Profession to Enchanting

Dark Virtue

New Member
I rerolled another character (rogue) on a PVP server and wanted to try out Enchanting. I realize this is a very expensive profession, so I wanted to know what the best backup profession to it is. What supports it the best?

Thanks!
 
Nothing really supports Enchanting, but you can take on another profession to help with your income. The two best tradeskills I can suggest for making money would be Herbalism or Mining.
 
The only thing that backs up enchanting might be tailoring. I say that because you can make stuff and disenchant it. I would not take up enchanting or tailoring unless you like throwing gold at stuff.

Mining, flower picking and skinning are the money makers.
 
For what it's worth, if you aren't powerskilling enchanting to 300 it isn't bad cost wise. Miriallia was skinning/herb originally, but i switched from skinning to enchanting around lvl 50. I powerskilled up to around 150ish skill (just reenchanting one of my bracers over and over, etc), that probably cost me 30-40g. After that though, I just took it slow, advertising popular enchants that would provide skill up (+dmg, stam, etc) and selling them at cost of materials or a small loss. You can check the list of materials for each recipe on alla or thottbot and then use the AH to figure out what the cheapest enchant is to powerskill on.

Because enchants are a bit more "on-demand", I think it's easier to not get in a financial hole like some of the other production skills that might have you making lots of inventory that doesn't sell.

Not counting buying some of the more expensive recipes, I actually made a decent amount of money by the time I hit 300. Remember to disenchant any greens you get, and to still charge AH cost of mats for the mats you provide - that helps to absorb some of the cost too.
 
Im a 300 herbalist and 1xx enchanter. If you wanna make money disenchant stuff and then sell the item DE's into. At 300 in herbalism i can get 20 dream foil and sell them from around 15-20 per stack (on stonemaul that is). My lock is a miner... but i almost never do it.
 
Tailoring is your best bet as it does not require a gathering profession. You find 90% of your materials on your own in the form of "cloths" (Linen, wool, silk, mageweave, runecloth, felcloth). You can make "Green" and "Blue" quality items to disenchant for yourself.

There are two sources of real big money in enchanting. The big end game enchants (+15 agi/+ 15 str/+ 20 spirit/+ 22 Intel/+55 healing) and the selling of large brilliant shards (5 to 8 gold each depending on server).

I think were I am at in my characters development, I may drop tailoring and take up herbalism. Flower Power!!! As Odale said, there is money to be made in the certain herbs as they are used in end game potions. Materials for major mana, major healing, major fire protection, Major rage, Magor armor and any of the "flasks of" recipes regeants will sell for a pretty penny. This may mean fishing as well. A 300 fisher can bring in some dough as well because end game potions require lvl 300+ fishing catches.
 
Well I ended up taking herbalism and have no idea what to do with my backpack full of flowers.

I assume you guys sell these at the auction house?

At lvl 11, I'm not sure how much I could really make.
 
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