Anyone for GvG?

I can Bring Fiona an awesome Air Spiker with the Guild PvP weapons I can also bring Rahab who is an ok Healer. Another idea might be to bring one trapping ranger with 2 spirits and do nothing but trap the Monk Area!! tha main issue with a trapper is Skill recharge time that why QZ and EW is a must. Victory is Mine would keep the Ranger energized.
 
I just thought of something, and we'd try this before the GvG of course, but a W/E with Inferno to help deal damage to foes adjacent to you...
 
one2dredd, which position would you replace with a trapper? I would think that we need both warriors and all the spikers to do the fast damage output needed. Could 2 monks and one R/Mo (trapper/healer) do the job? The trouble with a full trap set is that we don't want to kill any IWAY pets that attack the monks, just blind them and any other warriors to protect from melee damage. A R/Mo with dust trap and throw dirt might be good for monk protection. We'd still be weak to any ranged spike against them though.
 
Yeah and I tried inferno with a PvP E/W and it turns out that even though you have plenty of energy the elementalist armor was never intended for melee
 
Sadly, i won't be able to make it this friday... Infact, i will only be able to make it if it is scheduled tuesday - thursday, with the exceptions of a few random fridays. But again, this is only the Evenings.
 
GvG on Friday

I'm glad to see a good team plan coming together. Unfortunately though I'm not prepared to fill a monk slot. Our account is full-up and we're waiting on the expansion before buying another. I did create a ritualist/healer during the "free" weekend as well as a bombadier ranger and we will buy that account and re-activate those characters as soon as the expansion becomes available. Hopefully I'll be more help at that point!

I am going to log in tommorrow night anyway (with my knockdown warrior/monk) and maybe I'll be able to observe the battle? I'm not sure how all that works.

Paul
 
Unfortunately, I just found out that my brother will be staying with us on Friday night, not Saturday night as originally planned. I'm out for tomorrow, but would be glad to give this a shot some other time.
 
[toj.cc]WildBillKickoff said:
Unfortunately, I just found out that my brother will be staying with us on Friday night, not Saturday night as originally planned. I'm out for tomorrow, but would be glad to give this a shot some other time.

Since Pastori can't make it, I'll fill in the other Warrior position. I'm going right now to try and cap devastating hammer.

Paul
 
OK, I can't update my previous post with the lineup, so here's the latest:

Warrior 1: Axe Me No Questions (dorkelf)
Warrior 2: Malachi Pelleron (ArchAngel)
Ele 1: Owen the Restless (DZwart)
Ele 2: Mad Dog Matt (ChickenSoup)
Ele 3: Gob Bluth (AmericanJudkins)
Prot Monk: Halonic Healer (Halonic)
Heal Monk 1: Elisha bar Shabot (Kidan)
Heal Monk 2: Rahab Dredd (one2dredd)

The plan is for 10pm eastern tonight - I will try to be on as early as possible to help pull us together.

EDIT: Woot - full team! I would like to have a few people on stand-by at 10 in case someone has to drop out at the last minute. Also, Halonic says (see below) he is willing to give up his spot if there is another person who wants to play.
 
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The key skills to Air Spike are:

Lightning Orb
Lightning Strike
Chain Lightning
Rez Signet

Air Magic: 16 (as high as possible)
Wand and focus WITHOUT "Improves cast time" modifiers (to assure spike effect - don't give monks a chance to heal between hits).

EDIT: There are a couple of collectors weapons that should be decent for this. I believe I have enough to cash in for one or two more sets of weapons if we need them. I will just need to figure out where the collectors are :)

The process is chain-strike then orb-strike in unison. The idea is to get the long cast, high power attack in the air and follow with the 5ene quick strike immediately after before a healer can react. ONLY cast chain and orb when called. This works best on TS to assure that they all hit at once. I can call spikes tonight.

For the other skills, they can be tuned a little depending on the team. Air and/or elemental attunement are good ones to have. Glyph of elemental power can improve the spike in power a little be more. At least one ele should take earth magic with wards (melee or foes). Gale or Whirlwind can be nice to help escape from a warrior. We could also have one with E/W take "Shields Up!" to protect the spike team from Ranger Spike. Eruption with earth magic might be good too to blind (10 seconds) the warriors.
 
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Ooh... eh, I have a max Air Wand, but I don't think it has anything special about it. I also need to get a storm artifact before tonight.
 
I'll go as Prot Monk if you still need another when start time comes. If you have more than enough I will gladly give my spot to another.
 
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