1.05 notes

Wow, the first real change to classes. It'll be interesting to see the final outcome. I noticed that virtually every class gets some sort of increase in damage; that's one way to stop the "they don't love my class" whining. Well, reduce it, anyway.
 
Now if we could only get specifics on the changes, like how much of a damage increase on all my SW abilities?

Sounds like a good first pass though!
 
White Lion

  • Cleave Limb: This ability now snares the target for 10-seconds. The ability no longer reduces auto attack speed.

  • The White Lion pet’s auto attack damage has been given a substantial increase.

Those 2 fixes make me a happy White Lion :)
 
White Lion

  • Cleave Limb: This ability now snares the target for 10-seconds. The ability no longer reduces auto attack speed.

  • The White Lion pet’s auto attack damage has been given a substantial increase.

Those 2 fixes make me a happy White Lion :)
Woot!

...and snares > deduction in auto attack speed any day...
 
Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix.

Interesting. Does this mean that ClickCast won't work anymore?

A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:

* Mourkain Temple
* Stone Troll Crossing
* Tor Anroc
* Howling Gorge
* Talabec Dam
* Serpent's Passage

Yay!
 
Update on those notes on the VN WH general boards btw.

Some IB grudge reduction costs and grudge from Oathfriend not so nerfed anymore.

Also large heals cast time reduced to 2.5 seconds and a few other big changes I can't think of off the top of my head.
 
Wish they were'nt nerfing the hot's, I can understand it sort of, but still wish it wasn't so.
 
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