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I know that companies exist to make money, but I wish that someone would stand up and say, "We will not dilute the quality of our product by releasing on both console and PC"
EDIT: Many people fear the game being "dumbed down" .
I think "stay calm, don't panic" will become my new mantra.
We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC (I think the official statement did not use the word kickass, in case someone wants to semantically disect my post).![]()
I'll give ArenaNet the benefit of the doubt, but it is very hard to get excited about a console version of a game when I honestly can't remember the existence of a single console game that didn't adversely affect aspects of its PC counterpart. Maybe BF3? Not sure, but as a PC gamer I've definitely been soured on the idea after having experienced things like Skyrim's obviously console-centric UI.
And take hope: Diablo III for the PC looks and feels like a proper Diablo game (at least in my non-fanboy opinion) and there are plans for a console version of D3.
As for the quality of it on a console, MMOS are notorious for bugs and needing patches/hotfixes almost daily after a launch. How can a Console support that with companies like MS so heavy handed on updates? Look at how Dust 514 had to bail on Xbox due to exactly this. Even a game like DunDef is so far behind on the console, many updates never make, are seriously late, and lots of bugs never get fixed like they do on the PC.
True, but sometimes there's good cause to be disappointed.Man... Gamers whine a lot...