My idea for a clean world was centered around the tabernacle model with a dose of city thrown in. I was looking for this because in my opinion, keeping people closer to each other and their creations fosters a more group feeling. Because I felt the city was supposed to be a safe area for building and interacting, I wanted there to be no reason to mine unless it was part of a building. If you want to mine, you go to the adventure world. If you need stuff to build, you trade for it or you venture out into adventure world and get what you need.
I don't mind having a clean CITY to start in. One with plots laid out and such. That seems good to me. But I don't know why anyone who has enjoyed minecraft to this point would want a completely safe WORLD. Yet, if I'm heading out collecting stuff to build, I don't want to get randomly PVP'd and loose it all. At least I can hide from mobs, but not other players. I don't mind trading, but what if I want to build and need something and no one else is on? I want a world where minecraft is still minecraft. Some of the most funniest times was dealing with those pesky creepers. And you all know I had my share of dealing with them.
You can't please everyone. I said that back when spawning stuff to build things was more prevalent. I will play the game by my rules regardless of how anyone else plays it. I'm just expressing what I'd like to see the rules be. The game was always supposed to be about adventuring. It's finally getting to that point. Building should have been secondary all along. If the majority want a peaceful server with infinite resources available then I'll go along. I won't play like that but I'll go along.
No, you can't please everyone, but when you start taking stuff out of a game that was already put into it, then it starts displeasing people. And I am so with you on the spawning stuff. That, again, is not part of the game. Once in a while, it's nice, but it can get out of hand. To me, it's a little like cheating.
I guess I haven't read up enough to know whether notch intended it as an adventure game or not. But it does seem as though building was just as important as adventuring. In fact, on the minecraft website it states, "Minecraft is a game about placing blocks to build anything you can imagine." To me, it's an all in one package. But one thing I like about minecraft is when you've had a long day and you just want to unwind, you can go in and minelessly mine for stuff to use when you are feeling more creative. If you are feeling adventurous, then you can adventure out. That's something that isn't available in most games and to me, is what makes minecraft such an awesome game. It's up to the player to decide what kind of game it is going to be for that day.
I don't mind the skylands, but I don't want to have to go out into the adventure world to get all my resources either. I like to claim a plot of land and know that I can mine it without having a bunch of other people mining there. And with having skylands, the building community is really being deprived of some of the new features in 1.8. Maybe I'd like to build next to an NPC villiage. Maybe I'd like to build on a side of a ravenne. Maybe I want to use an old ruin. I'd love to have a spot by a nice river bed. Some might want to build a bayou in a swamp.
I hope I'm not complaining, I'm just trying to give another side to this issue. Those of you who were "talking" are all pretty adventurous and are so looking forward to the new adventure mode, that it seems the creative side is being shorted a bit. Think about it, most of the people don't even venture more than a few blocks from spawn before they start building. Why would they be any different now. I was one of the ones that ventured pretty far out in Beta before there were railways or anything else to get where I was. If I hadn't liked the look of where I was on gamma, I would have ventured farther out. I'm one of the few that ventures to see other people's places, no matter how far out they are. But I like to decide on what day my old nerves can handling being killed a few times before I get where I'm going. lol
I think I'm a cross between the two worlds, and given the talk about how adventure world is going to be, I don't always want to be there. But totally love the idea of it being able to be there when I want to be.
Trying to bring the sides together a bit. It just seems that right now the choice is a dry, bland place where you can't really mine, never have to deal with mobs, the biomes are preconfigured and limited, but you can claim an island and build on it. Or an adventure world where you can mine, you deal with mobs and people, and nothing you build is guaranteed to survive.
Really? Is that what minecraft is about now?