What exactly is so bad about DLC? You want extra content, you can pay for it.
Medal of Honor was released in the US on
October 12, 2010 at a MSRP of
$60 USD.
Paid DLC for Medal of Honor is being released
November 2, 2010,
less than one month after the game's release, at the cost
$10 USD.
Is EA suggesting they plan, create, and package content for digital distribution in
21 days? If not, they knew about this content well in advance and could have included it on the
$60 game disc.
There's no way to argue that paid DLC three weeks after a game's release is anything but a blatant cash grab. There are great examples of how to "do" DLC. This is clearly not one of them.
It's not like companies purposefully leave out a third of the game and charge you more for it.
That's exactly what I'm suggesting they did and the timetable supports the claim.
Even on the multiplayer front, I don't mind paying a bit extra for something new.
Nor would I--months and years after a game's release. I don't take issue with the premise of DLC. I purchased the Proto Man and Secret Stage Mega Man 9 DLC.
Again, my issue is with the timing. EA isn't even trying to be subtle any more. They know they can sell incomplete products at full retail price, charge fees for "additional content" that should have been included in the main game, and millions of gamers will buy it. They can treat their customers with disrespect and still turn a massive profit. Why would they stop operating any differently?
Sure, Valve has released free maps for TF2, but now they're also charging for exclusive items in TF2 that you can't get free. Or REQUIRE you buying some stupid fake item (crate keys?), or DLC prices being stupidly high (18 dollar virtual hat, 15 dollar map pack).
I'll agree that Valve's prices on virtual items are absurd. I'll agree that selling keys to open crates at $2.49 each and NOT dropping keys randomly or allowing crafting of keys is ridiculous. (I have 6 crates in my TF2 backpack right now. I'm considering recording a video of me destroying each and every crate and uploading it to YouTube.)
But the online store (a recent development) aside, Valve has released free content update after free content update for TF2 for the last 3 years. And as inane as the Mann Co. Store may be, Valve isn't selling maps. The prices for hats may be ridiculous and the set bonus hat requirements even moreso (not to mention hypocritical after stating player concerns of "pay to win" scenarios were unfounded), but weapons and items don't stand to fragment the player community like paid maps do.
If people want to extend the lifespan of their games (which don't have community creations for free), what's so bad about that?
Again, I don't take issue with the premise of DLC or reasonable applications of DLC.
What I take issue with is blatant quick cash grabs from players that dropped $60 for a game (and a game with a multiplayer component that's taken a thrashing in user reviews) three weeks earlier.
Considering Valve's Half-Life 2 Episodes, Episode 1 was 20 bucks, Episode was 50 bucks with Orange Box at launch, and Episode 3 would be what, let's say 30. That's a $100 game over a 5-7 year span. Conservatively, they could all be 20 bucks. That's still 60 bucks, the price of a console game.
That's hardly a fair comparison.
When gamers bought Half-Life 2, they weren't just buying a game; they were buying a platform on which they could reasonably assume a large community of modders would build. The package may have said "Half-Life 2," but gamers understood they were buying the Source Engine runtime.
The Orange Box included Half-Life 2, HL2: Episode 1, HL2: Episode 2, Team Fortress 2, and Portal for $50 ($45 if you pre-ordered). It was and remains one of the best values in gaming. If there was anyone that bought HL2: Episode 2 by itself, I haven't met them.
And HL2: Episode 3 is vaporware.

So it doesn't even factor in.
People are still playing Source Engine mods today. I sincerely doubt we'll see Medal of Honor in regular rotation in 6 years. EA and its "planned obsolescence" strategy for key franchises will see to that.