redflameent
New Member
Massive judgment in WoW copyright infringement case
Now getting to what I think... I tend to agree with this quote. When I first played WoW, I was all for thge private server but then I realized what this does to Blizzard as a company and I started playing regular WoW. I will say that what the judge did may have been a strech given how the laws are written and not that specific. But if you run a server and make 3 mill, I can see the issue.
What Blizzard should do is allow you to level privately, like a campaign, then there should be a small file with your character information that Blizzard can upload to one of their servers if you pay a fee. Yes, this would probably make it less of an MMO, but then you will be able to still play somewhat without the luxuries if dungeons, battlegrounds or raids. With that in mind, maybe then if you want the better gear, you will pay to play.
I know that it may not make sense but when I was introduced to WoW, I thought at first that it was absurd to have to pay $15 a month on a game that I dropped $100 bucks on. Am I an advocate for the private server, not at all. I do believe that once you buy a product, you should be able to do what you want as long as you aren't using it to profit or make a gain somewhere. Intellectual property is a massive grey area when it comes to copyrights.
This doesn't sit right with me. Yes, Blizzard was right to persue legal action. Yes, operating a private server and collecting payments from its players does constitute copyright infringement (I view it similar to buying a DVD, then copying that DVD several times over and selling those copies to people at local markets or stores). However, the part that doesn't feel right to me is the judge's ruling that what constitutes copyright infringement is simply not following all of the terms of the EULA. I've read through many EULAs and most follow along the same formula for use. In many games, decompiling the data is a violation of the EULA, but that does not necessarily mean copyright infringement. What if you are doing that to create your own user content like multi-player maps? Ah, that's right. That's copyright infringement as well. What if you want to learn to work with the engine with some of the tools provided? Sometimes that's not covered by the EULA in explicit language, so maybe that could be construed by someone as copyright infringement.
In my view, the judge should have ruled it copyright infringement for the act of running a private server with intent to collect payments from its players.
Now getting to what I think... I tend to agree with this quote. When I first played WoW, I was all for thge private server but then I realized what this does to Blizzard as a company and I started playing regular WoW. I will say that what the judge did may have been a strech given how the laws are written and not that specific. But if you run a server and make 3 mill, I can see the issue.
What Blizzard should do is allow you to level privately, like a campaign, then there should be a small file with your character information that Blizzard can upload to one of their servers if you pay a fee. Yes, this would probably make it less of an MMO, but then you will be able to still play somewhat without the luxuries if dungeons, battlegrounds or raids. With that in mind, maybe then if you want the better gear, you will pay to play.
I know that it may not make sense but when I was introduced to WoW, I thought at first that it was absurd to have to pay $15 a month on a game that I dropped $100 bucks on. Am I an advocate for the private server, not at all. I do believe that once you buy a product, you should be able to do what you want as long as you aren't using it to profit or make a gain somewhere. Intellectual property is a massive grey area when it comes to copyrights.