I've altered the rotation to remove 2fort and include the A/D ctf maps Vector and Haarp. We had a bug last time we played Vector so we will have to see if recent updates fixed it or if it was a one time thing. Should either map prove impalpable I will remove them.
Rotation is currently...
cp_gorge
cp_dustbowl
ctf_vector_c3
pl_goldrush
ctf_turbine
pl_badwater
cp_egypt_final
ctf_sawmill
plr_pipeline
ctf_haarp_b2
pl_hoodoo_final
ctf_doublecross
Rotation is currently...
cp_gorge
cp_dustbowl
ctf_vector_c3
pl_goldrush
ctf_turbine
pl_badwater
cp_egypt_final
ctf_sawmill
plr_pipeline
ctf_haarp_b2
pl_hoodoo_final
ctf_doublecross