Patch 1.05...

WAAAGH!!!

Game Update 1.0.5 arrives Tuesday, 11/18 and with it comes a number of great an exciting changes.

Prepare for the coming of the Blackguard and Knight of The Blazing Sun! These two tank careers square off and provide players with even more means to crush and conquer their enemies and defend their homelands!

All North American Servers will be brought down at 6:30AM EST to begin the update. Oceanic Servers will follow at 9AM EST. We anticipate all servers to be back online by 1:00PM EST.

Below you will find the current notes for 1.0.5. A lot of things have changed so be sure to read Mark Jacobs' update on 1.0.5 and 1.0.6 and the career changes we have coming up. Enjoy!



* With 1.0.5 comes The Heavy Metal event! Fight and adventure for your chance to play the Knight of The Blazing Sun and The Blackguard before anyone else!

* Character collision in RvR has been improved. Players should no longer move sporadically when being blocked by another player.

* Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit toward those encounters.


* There were some instances in which the reticule for ground-target-area-effect abilities was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.

* Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.

* Players will no longer appear mounted when they are not.


* Fixed several issues that caused the User Interface to display improper Zone Control information. Objectives and Keep icons as well as the Zone Control bar will now properly display the status of contested zones in Tier 4.

* Tier 4 Zones: Based on player feedback, we have reduced the number of Scenario Victory Points required for Zone Control. Also, Battlefield Objectives and Keeps are now worth more Victory Points, and capturing a T4 zone can be accomplished more quickly than before.


* The Realm WAR offers many new features to help you stay in the game even when you can't login! Check out the changes for yourself and visit realmwar.warhammeronline.com.

* Fixed Leaderboard Weekly calculations to correctly represent the current leaders. Weekly Leaderboards are calculated every Monday at 5:00 AM EST. Note removed due to feature requiring further development time.

* Changed Realm War section of the web site to reflect new navigation options.

* Added Realm War selection page with server status and direct links to RvR Racial Pairing pages of each server.

* Racial Pairing pages display current status and level of each city, status of the Tier 4 campaign, and victory point sliders for each zone.

* Added maps of each zone focusing on RvR lakes with the status of each objective and keep, as well as Guild keep ownership, and when the keep was last taken.

* Provided a Campaign status pop-up so players can keep a discrete tab on the progress of the war on their server.

Well, one major thing I see is better blocking in RVR, this bugged the heck out of me. I would stay on a person for like 3 seconds, then they suddenly appear 30 feet behind me killing mah dudes.

Oh, and the less points to capture sounds awesome. :p
 
* Tier 4 Zones: Based on player feedback, we have reduced the number of Scenario Victory Points required for Zone Control. Also, Battlefield Objectives and Keeps are now worth more Victory Points, and capturing a T4 zone can be accomplished more quickly than before.

that is a big one
 
the realmwar thing is pretty cool - can quick-look to see what's going on.

although it's kinda sad to look thru and see that the destro are destroying us in every tier, every zone... about the only thing we have going for us are scenarios in the lower tiers.
 
What we need to do is get some guild events planned and going.

One of the last pug WB's I was in, and it was a full 24 people, the leader was so indecisive that he said "Lets go..." and finished it with four different areas. He effectively split the WB into very weak parts and then instead of taking the keep at Saphry, while another WB kept the Destro occupied at the Avelon one. It would've been an easy zerg fest, instead, he got the whole WB to attack the north keep.

I'm sorry, such bafoonary on Order side is amazing.
 
What we need to do is get some guild events planned and going.

One of the last pug WB's I was in, and it was a full 24 people, the leader was so indecisive that he said "Lets go..." and finished it with four different areas. He effectively split the WB into very weak parts and then instead of taking the keep at Saphry, while another WB kept the Destro occupied at the Avelon one. It would've been an easy zerg fest, instead, he got the whole WB to attack the north keep.

I'm sorry, such bafoonary on Order side is amazing.
The keyword in this entire post is pug.

That is all that needs to be said. Everything else is understood from that point on.
 
Don't need double digit lvl 40's to do that. You can enter T4 ORvR at 28, just hit something that is generally quiet.
 
Once we get double digit on the amount of level 40's in the guild, thinking we can get some T4 ORvR scheduled out.
It's really hard for us to schedule something as a guild because of how spread out we are.

Only a handful of us are level 40, a few more are in between 32 and 39.

Most of Redeemed's population lies in the 20's.

Once the population of T4 is greater than that of T3 you bet we will have stuff planned.

Here is something I made up in my spare time. Hopefully we officers can use it to our advantage.

Untitled.jpg
 
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