Guide to Silithus, including 1.9 updates:
There are 3 twilight hammer camps in Silithus each with lesser, normal, and greater Windstones. They display a 'use' icon when you mouse over them, however if you activate one unprepared, it will zap you with lightning. And yes, it will kill you if you are dumb and try it enough times.
General Info
----------------
Each of the stones will summon an Abyssal Elemental. What they drop depends on which one you summon. All of the stones require, at minimum, the Twilight Trappings Set. This is a 3 piece cloth armor set with a head, shoulder, and chest piece. They have no stats, and the set bonus only allows you to summon using the windstones. The mobs have about a 1/5 drop rate off the twilight cultists, don't bother buying them off the AH unless you're really lazy, you can farm a full set in about 15 minutes.
Set : http://www.thottbot.com/?set=492
------------------------------------------------
Important Note Using the Twilight Set, Medallion of Station, or the Ring of Lordship to activate any of the windstones will consume the 3 armor pieces, medallion, and or ring! If you fail to kill the elemental and he despawns, you will NOT get the pieces back, broken or otherwise. So don't do it unless you are prepared to take down whichever boss you are summoning.
-------------------------------------------------
Twilight Texts
----------------
Twilight texts drop off any of the cult members at random, around 20% of the time.
http://www.thottbot.com/?i=52006
If you acquire a stack of 10 of these, you have two choices. There are 2 repeatable quests you can choose to do. The first is from one of the tauren near the horde flight point.
http://www.thottbot.com/?qu=8318
This is the more obvious one. It rewards faction for turn-in (100 CC rep for 10 texts). The second quest is kind of hidden, unless you have followed some of the other quest chains in the zone, and found the guy hiding in the cave on the east side of the zone.
http://www.thottbot.com/?qu=8323
If you turn in a stack to him you receive NO FACTION. However, about an hour after you give him the text, you will get some mail from him with a package. The package will contain some decoded text with some info on it, which you may or may not find interesting.
http://www.thottbot.com/?s=twilight+text
Also in the package are some random goodies. This includes scrolls of strength/agility/whatever, and possibly one of the Darkrune patterns as well as some objects of beckoning that allow you to control which elemental you summon. The darkrune plans http://www.thottbot.com/?s=plans+darkrune sell quite well on the AH, as they offer high shadow resistance, which as I understand it, is quite handy in a certain high-end raid encounter.
Objects of Beckoning
------------------------
If you complete the quest to collect 10 Encrypted Twilight Texts or turn them in later to the NPC in the cave you will receive a letter in the mail a few hours later.
http://www.thottbot.com/?qu=8323
In the mail you get a bag, the bag can contain various crafting schematics, as well as some scrolls that will allow you to create beckoning objects.
Crests of Beckoning are used on Lesser Windstones.
Signets of Beckoning are used on normal Windstones.
Scepters of Beckoning are used on Greater Windstones.
Each of they Scrolls require various regents, ranging from 1-20 elemental air/earth/fire, herbalism plants, truesilver rods, and Dark Runes.
http://www.thottbot.com/?s=scroll+beckoning
The purpose of the Objects of Beckoning are to enable you to summon a specific type of elemental from the stones. For the Lesser stones this is kind of pointless, since you will be killing lots of templars and the blue bop drop rate is so low. For the Dukes and especially the Royal Lords, this can be useful, as each drops a different object. It takes quite a bit of time to acquire the materials to summon a Duke or a Lord, so this may be worthwhile.
Lesser Windstones
---------------------
The Lesser stones summon a Templar, a 60 elite that can be taken down easily by a group of 2, even solo’d by certain classes. The only thing required is the Twilight Set. They can hit for ~700. There are 4 possible Templars that can be summoned, which one is summoned is random. Each will drop an Abyssal Crest, and there's a 30% or so chance that it will drop a random BoE green item. They can drop bop blues, but the chance to do so is very rare.
Azure Templar - Water
http://www.thottbot.com/?n=766197
Crimson Templar - Fire
http://www.thottbot.com/?n=766686
Earthern Templar - Earth
http://www.thottbot.com/?n=766288
Hoary Templar - Air
http://www.thottbot.com/?n=766195
Normal Windstones
----------------------
The "normal" windstones (they just say "Wind Stone", no Lesser or Greater) require a Twilight Set, plus a Medallion of Station. The medallion is a neckpiece, which is acquired by bringing 3 Abyssal Crests to the NPC near the mailbox along with a Large Brilliant Shard. This quest is repeatable, however it requires Friendly reputation before it becomes available. All you need are 3 Crests and the shard to get another one.
http://www.thottbot.com/?qu=8332
Wearing the Set and the Medallion allows you to activate the Windstone, which will summon a Duke. These are level 62 elites, and can be taken by a group of 5 if everyone knows what they're doing. If you're doing this with a pickup group, grab 6-8 people to help. Each has different attacks, none are particularly difficult, although the Air elemental does use a hurricane like attack that does 400 per tick.
Each of them have a chance to drop a different green or blue boe or bop blue item, most of which are very nice. They will also drop a blue item called an Abyssal Signet, which you can turn in for some faction and a nice bag of random stuff, called a sack of spoils. There is a one time turn-in quest at friendly to exchange a single signet for a sack of spoils. Further sacks of spoils require 3 signets.
Quick numbers to summon one Duke:
4 Twilight Sets
1 Large Brilliant Shard
Duke of Cynders - Fire
http://www.thottbot.com/?n=766685
Duke of Fathoms - Water
http://www.thottbot.com/?n=767167
Duke of Shards - Earth
http://www.thottbot.com/?n=767330
Duke of Zephyrs - Air
http://www.thottbot.com/?n=767837
Greater Windstones
-----------------------
To summon a Royal Lord, you need the Twilight Set, the Medallion of Station, plus a Ring of Lordship. The ring can be acquired via quest, same as the Medallion, however it requires Revered reputation with the CC. It takes three (3) Abyssal Signets and 5 large brilliant shards to create a Ring. This quest is also repeatable.
The ring also drops off a rare spawn named “Everune” that can spawn at any of the 3 twilight camps, and wanders around the camp. If he's not at one camp, check a different one. Even though he's classified rare, reports have his spawn time at less than 15 minutes, although he can spawn at any one of the 3 camps. Everune can be solo’ed.
Activating the Greater Windstone will summon an Abyssal elite that requires anywhere from 20-40 people to defeat. There are four different ones and each one has a chance to drop a different epic. The chance to drop is somewhere around 30-50%. If not an epic, then you'll get a blue bop item that is likely shoulders, wrists, or feet. These bop items are also “of striking” “of healing” “of sorcery” and are very nice loot.
They also drop Abyssal Scepters
http://www.thottbot.com/?i=52205
These can be turned in for rep with the Cenarion Circle, same as the crests and rings, for a chest of spoils. There is a one time turn in at revered to exchange a scepter for a chest of spoils, subsequent chests of spoils will require 3 scepters. However it's plausible that these can be used to summon a still more powerful entity, however this is still speculation, nobody has discovered any quest or object that would lend credit to this theory. Even the few who have reached exhalted report there's no further use for them at this poing. The only advantage to exalted status is a leatherworking access to a new pattern. It's most likely that they could be used in the next patch to help open the gates of Ahn'Quiraj.
Quick numbers to summon 1 Royal:
16 Twlight Sets
9 Large Brilliant Shards
High Marshal Whirlaxis (Air)
http://www.thottbot.com/?n=769022
Windshear Cape
http://www.thottbot.com/?i=52195
Prince Skaldrenox (Fire)
http://www.thottbot.com/?n=770535
Elemental Focus Band
http://www.thottbot.com/?i=52182
Baron Kazum (Earth)
Thottbot has no info here
Earthern Guard
http://www.thottbot.com/?i=52211
Lord Skwol
http://www.thottbot.com/?n=770536
Wavefront Necklace
http://www.thottbot.com/?i=52236
Reputation Gains
--------------------
You start out neutral with cenarion circle and have the typical friendly (3000), honored (6000), revered (12000), and exalted (24000?).
Normal mobs only give reputation until you get to friendly +50%, with the exception of the Twilight Flamereavers, which are level 60, they reside in the NE cave. They will give you rep until honored +50%. So in theory you'd be best saving your sets for after that point to summon elementals. In reality though that doesn't work as your inventory would be overflowing with sets. However, you can maximize your reputation by holding off on doing other Silithus quests as long as possible because reputation gets a lot harder once you hit friendly +50%.
All the Keepers, lesser elementals, and Dukes, all give reputation of up to Honored +50%. It is a good idea to save your twilight texts until after hitting half way to honored (6000/12000), then turning in 600 texts to hit revered.
Note that the Emissary (the big egyptian looking guy) does not give any rep if you kill him, since he is a summoned outdoor boss. The quest to kill him does give rep, however. The 3 level 62 elites that are summoned with him seemingly always give one rep.
As far as texts go, you get 100 points per turn in. However, at honored +50% I believe some of the elementals stop giving reputation. Templars certainly, but perhaps the Dukes as well. So you'll be better off summoning any templars you can.
And as for the repeatable quests in which you turn in crests or sigils, you're better off not doing them. You get rep, yes. But you'd be better off getting a medallion and killing more dukes. And saving those signets so you can go after the Royals.
1.9 patch update
There is a second faction added for the AQ 20 man and 40 man instances, called “Brood of Nozdormu”. You discover this faction through a quest that sends you to the caverns or time in tanaris. You build rep with this faction in AQ.
In addition, there is a new set of gathering quests for Cenarion Circle. These quests involve the collection of 3 different type of badges (combat, logistics, tactical).
There is a quest to find a man who tells you about the badges. On the test server this quest is bugged so stay tuned for details.
The first reward quest is called “Cenarion Battlegear” and requires friendly reputation, 5 combat badges, 3 logistics badges, and 7 tactical badges. Once you collect the various badges you can choose between:
1. Gloves of Earthen Power – leather AC 109 Int 9 +27 damage/heals
2. Band of Earthen Wrath – ring +8 int +1 spell crit +3 mana/5 secs
3. Earthweave Cloak – cloak AC 44 Agi 15 +1 hit
The second reward quest is called “Veterans Battlegear” and requires friendly reputation (note – this may be honored and a bug), 7 combat badges, 4 logistics badges, and 4 tactical badges. Once you collect the various badges you can choose between:
1. ? of Earth – trinket reduces threat
2. Band of Earthen Might – ring +6 str +1 crit +1 hit
3. Earthen Power Vest – cloth chest AC 93 Int 22 +1 spell crit + 25 damage/heals
The third quest is called “Stalwarts Battlegear” and requires revered reputation, 15 combat badges, 20 logistics badges, and 17 tactical badges. Once you collect the various badges you can choose between:
1. Deeprock Bracers (epic) – AC 309 10 str 10 agi 8 sta
2. Earthcalm Orb – offhand 10 int 8 mana/5 sec +18 heals
3. Rockfury bracers – cloth wrist AC 42 7 fire resist +27 damage/heals +1 hit spells
4. Might of Cenarius – ring +8 sta + 4 wep damage + 1 hit
The fourth quest is called “Champions Battlegear” and requires exalted reputation, 20 combat badges, 15 logistics badges, and 20 tactical badges. Once you collect the various badges you can choose between:
1. Fist of Cenarius (epic) – 62.6 Mace 3.5 spd +40 damage/heals +2 crit spells
2. Wrath of Cenarius (epic) – ring Use: Increase +132 damage for 10 secs (need to check this .. the wording says chance to do +132 damage for 10 secs)
3. Earthstrike (epic) – trinket Use: Increase AP by 280 for 20 secs
There are 3 twilight hammer camps in Silithus each with lesser, normal, and greater Windstones. They display a 'use' icon when you mouse over them, however if you activate one unprepared, it will zap you with lightning. And yes, it will kill you if you are dumb and try it enough times.
General Info
----------------
Each of the stones will summon an Abyssal Elemental. What they drop depends on which one you summon. All of the stones require, at minimum, the Twilight Trappings Set. This is a 3 piece cloth armor set with a head, shoulder, and chest piece. They have no stats, and the set bonus only allows you to summon using the windstones. The mobs have about a 1/5 drop rate off the twilight cultists, don't bother buying them off the AH unless you're really lazy, you can farm a full set in about 15 minutes.
Set : http://www.thottbot.com/?set=492
------------------------------------------------
Important Note Using the Twilight Set, Medallion of Station, or the Ring of Lordship to activate any of the windstones will consume the 3 armor pieces, medallion, and or ring! If you fail to kill the elemental and he despawns, you will NOT get the pieces back, broken or otherwise. So don't do it unless you are prepared to take down whichever boss you are summoning.
-------------------------------------------------
Twilight Texts
----------------
Twilight texts drop off any of the cult members at random, around 20% of the time.
http://www.thottbot.com/?i=52006
If you acquire a stack of 10 of these, you have two choices. There are 2 repeatable quests you can choose to do. The first is from one of the tauren near the horde flight point.
http://www.thottbot.com/?qu=8318
This is the more obvious one. It rewards faction for turn-in (100 CC rep for 10 texts). The second quest is kind of hidden, unless you have followed some of the other quest chains in the zone, and found the guy hiding in the cave on the east side of the zone.
http://www.thottbot.com/?qu=8323
If you turn in a stack to him you receive NO FACTION. However, about an hour after you give him the text, you will get some mail from him with a package. The package will contain some decoded text with some info on it, which you may or may not find interesting.
http://www.thottbot.com/?s=twilight+text
Also in the package are some random goodies. This includes scrolls of strength/agility/whatever, and possibly one of the Darkrune patterns as well as some objects of beckoning that allow you to control which elemental you summon. The darkrune plans http://www.thottbot.com/?s=plans+darkrune sell quite well on the AH, as they offer high shadow resistance, which as I understand it, is quite handy in a certain high-end raid encounter.
Objects of Beckoning
------------------------
If you complete the quest to collect 10 Encrypted Twilight Texts or turn them in later to the NPC in the cave you will receive a letter in the mail a few hours later.
http://www.thottbot.com/?qu=8323
In the mail you get a bag, the bag can contain various crafting schematics, as well as some scrolls that will allow you to create beckoning objects.
Crests of Beckoning are used on Lesser Windstones.
Signets of Beckoning are used on normal Windstones.
Scepters of Beckoning are used on Greater Windstones.
Each of they Scrolls require various regents, ranging from 1-20 elemental air/earth/fire, herbalism plants, truesilver rods, and Dark Runes.
http://www.thottbot.com/?s=scroll+beckoning
The purpose of the Objects of Beckoning are to enable you to summon a specific type of elemental from the stones. For the Lesser stones this is kind of pointless, since you will be killing lots of templars and the blue bop drop rate is so low. For the Dukes and especially the Royal Lords, this can be useful, as each drops a different object. It takes quite a bit of time to acquire the materials to summon a Duke or a Lord, so this may be worthwhile.
Lesser Windstones
---------------------
The Lesser stones summon a Templar, a 60 elite that can be taken down easily by a group of 2, even solo’d by certain classes. The only thing required is the Twilight Set. They can hit for ~700. There are 4 possible Templars that can be summoned, which one is summoned is random. Each will drop an Abyssal Crest, and there's a 30% or so chance that it will drop a random BoE green item. They can drop bop blues, but the chance to do so is very rare.
Azure Templar - Water
http://www.thottbot.com/?n=766197
Crimson Templar - Fire
http://www.thottbot.com/?n=766686
Earthern Templar - Earth
http://www.thottbot.com/?n=766288
Hoary Templar - Air
http://www.thottbot.com/?n=766195
Normal Windstones
----------------------
The "normal" windstones (they just say "Wind Stone", no Lesser or Greater) require a Twilight Set, plus a Medallion of Station. The medallion is a neckpiece, which is acquired by bringing 3 Abyssal Crests to the NPC near the mailbox along with a Large Brilliant Shard. This quest is repeatable, however it requires Friendly reputation before it becomes available. All you need are 3 Crests and the shard to get another one.
http://www.thottbot.com/?qu=8332
Wearing the Set and the Medallion allows you to activate the Windstone, which will summon a Duke. These are level 62 elites, and can be taken by a group of 5 if everyone knows what they're doing. If you're doing this with a pickup group, grab 6-8 people to help. Each has different attacks, none are particularly difficult, although the Air elemental does use a hurricane like attack that does 400 per tick.
Each of them have a chance to drop a different green or blue boe or bop blue item, most of which are very nice. They will also drop a blue item called an Abyssal Signet, which you can turn in for some faction and a nice bag of random stuff, called a sack of spoils. There is a one time turn-in quest at friendly to exchange a single signet for a sack of spoils. Further sacks of spoils require 3 signets.
Quick numbers to summon one Duke:
4 Twilight Sets
1 Large Brilliant Shard
Duke of Cynders - Fire
http://www.thottbot.com/?n=766685
Duke of Fathoms - Water
http://www.thottbot.com/?n=767167
Duke of Shards - Earth
http://www.thottbot.com/?n=767330
Duke of Zephyrs - Air
http://www.thottbot.com/?n=767837
Greater Windstones
-----------------------
To summon a Royal Lord, you need the Twilight Set, the Medallion of Station, plus a Ring of Lordship. The ring can be acquired via quest, same as the Medallion, however it requires Revered reputation with the CC. It takes three (3) Abyssal Signets and 5 large brilliant shards to create a Ring. This quest is also repeatable.
The ring also drops off a rare spawn named “Everune” that can spawn at any of the 3 twilight camps, and wanders around the camp. If he's not at one camp, check a different one. Even though he's classified rare, reports have his spawn time at less than 15 minutes, although he can spawn at any one of the 3 camps. Everune can be solo’ed.
Activating the Greater Windstone will summon an Abyssal elite that requires anywhere from 20-40 people to defeat. There are four different ones and each one has a chance to drop a different epic. The chance to drop is somewhere around 30-50%. If not an epic, then you'll get a blue bop item that is likely shoulders, wrists, or feet. These bop items are also “of striking” “of healing” “of sorcery” and are very nice loot.
They also drop Abyssal Scepters
http://www.thottbot.com/?i=52205
These can be turned in for rep with the Cenarion Circle, same as the crests and rings, for a chest of spoils. There is a one time turn in at revered to exchange a scepter for a chest of spoils, subsequent chests of spoils will require 3 scepters. However it's plausible that these can be used to summon a still more powerful entity, however this is still speculation, nobody has discovered any quest or object that would lend credit to this theory. Even the few who have reached exhalted report there's no further use for them at this poing. The only advantage to exalted status is a leatherworking access to a new pattern. It's most likely that they could be used in the next patch to help open the gates of Ahn'Quiraj.
Quick numbers to summon 1 Royal:
16 Twlight Sets
9 Large Brilliant Shards
High Marshal Whirlaxis (Air)
http://www.thottbot.com/?n=769022
Windshear Cape
http://www.thottbot.com/?i=52195
Prince Skaldrenox (Fire)
http://www.thottbot.com/?n=770535
Elemental Focus Band
http://www.thottbot.com/?i=52182
Baron Kazum (Earth)
Thottbot has no info here
Earthern Guard
http://www.thottbot.com/?i=52211
Lord Skwol
http://www.thottbot.com/?n=770536
Wavefront Necklace
http://www.thottbot.com/?i=52236
Reputation Gains
--------------------
You start out neutral with cenarion circle and have the typical friendly (3000), honored (6000), revered (12000), and exalted (24000?).
Normal mobs only give reputation until you get to friendly +50%, with the exception of the Twilight Flamereavers, which are level 60, they reside in the NE cave. They will give you rep until honored +50%. So in theory you'd be best saving your sets for after that point to summon elementals. In reality though that doesn't work as your inventory would be overflowing with sets. However, you can maximize your reputation by holding off on doing other Silithus quests as long as possible because reputation gets a lot harder once you hit friendly +50%.
All the Keepers, lesser elementals, and Dukes, all give reputation of up to Honored +50%. It is a good idea to save your twilight texts until after hitting half way to honored (6000/12000), then turning in 600 texts to hit revered.
Note that the Emissary (the big egyptian looking guy) does not give any rep if you kill him, since he is a summoned outdoor boss. The quest to kill him does give rep, however. The 3 level 62 elites that are summoned with him seemingly always give one rep.
As far as texts go, you get 100 points per turn in. However, at honored +50% I believe some of the elementals stop giving reputation. Templars certainly, but perhaps the Dukes as well. So you'll be better off summoning any templars you can.
And as for the repeatable quests in which you turn in crests or sigils, you're better off not doing them. You get rep, yes. But you'd be better off getting a medallion and killing more dukes. And saving those signets so you can go after the Royals.
1.9 patch update
There is a second faction added for the AQ 20 man and 40 man instances, called “Brood of Nozdormu”. You discover this faction through a quest that sends you to the caverns or time in tanaris. You build rep with this faction in AQ.
In addition, there is a new set of gathering quests for Cenarion Circle. These quests involve the collection of 3 different type of badges (combat, logistics, tactical).
There is a quest to find a man who tells you about the badges. On the test server this quest is bugged so stay tuned for details.
The first reward quest is called “Cenarion Battlegear” and requires friendly reputation, 5 combat badges, 3 logistics badges, and 7 tactical badges. Once you collect the various badges you can choose between:
1. Gloves of Earthen Power – leather AC 109 Int 9 +27 damage/heals
2. Band of Earthen Wrath – ring +8 int +1 spell crit +3 mana/5 secs
3. Earthweave Cloak – cloak AC 44 Agi 15 +1 hit
The second reward quest is called “Veterans Battlegear” and requires friendly reputation (note – this may be honored and a bug), 7 combat badges, 4 logistics badges, and 4 tactical badges. Once you collect the various badges you can choose between:
1. ? of Earth – trinket reduces threat
2. Band of Earthen Might – ring +6 str +1 crit +1 hit
3. Earthen Power Vest – cloth chest AC 93 Int 22 +1 spell crit + 25 damage/heals
The third quest is called “Stalwarts Battlegear” and requires revered reputation, 15 combat badges, 20 logistics badges, and 17 tactical badges. Once you collect the various badges you can choose between:
1. Deeprock Bracers (epic) – AC 309 10 str 10 agi 8 sta
2. Earthcalm Orb – offhand 10 int 8 mana/5 sec +18 heals
3. Rockfury bracers – cloth wrist AC 42 7 fire resist +27 damage/heals +1 hit spells
4. Might of Cenarius – ring +8 sta + 4 wep damage + 1 hit
The fourth quest is called “Champions Battlegear” and requires exalted reputation, 20 combat badges, 15 logistics badges, and 20 tactical badges. Once you collect the various badges you can choose between:
1. Fist of Cenarius (epic) – 62.6 Mace 3.5 spd +40 damage/heals +2 crit spells
2. Wrath of Cenarius (epic) – ring Use: Increase +132 damage for 10 secs (need to check this .. the wording says chance to do +132 damage for 10 secs)
3. Earthstrike (epic) – trinket Use: Increase AP by 280 for 20 secs