TF2 02/16 Update (Demo nerf)

Keero

Tribe of Judah Membership Administrator
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)

Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman

Moved the unlockable system over to the new item backend:

Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout

Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to

Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional

Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden

Server tags can now be used to include or exclude servers from the list


Team Fortress 2 and Day of Defeat: Source

Protected several more commands from client exploitation

Nothing major from what the Steam forums say. Maybe we can blacklist fake servers now?
 
why oh why do they have to nerf the demo. Do they not want anyone to play demo? It was my favorite class b/c not many people played it, so now there is going to be even less people playing the demo class because its even worse. I guess I will have to see how big of a change it really is.
 
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